<!-- SS · part 164 -->
stop(t+this.toSeconds(this.envelope.attack)+this.toSeconds(this.envelope.decay)),this}triggerRelease(t){return t=this.toSeconds(t),this.envelope.triggerRelease(t),this.noise.stop(t+this.toSeconds(this.envelope.release)),this}sync(){return this._syncState()&&(this._syncMethod("triggerAttack",0),this._syncMethod("triggerRelease",0)),this}triggerAttackRelease(t,e,s=1){return e=this.toSeconds(e),t=this.toSeconds(t),this.triggerAttack(e,s),this.triggerRelease(e+t),this}dispose(){return super.dispose(),this.noise.dispose(),this.envelope.dispose(),this}}const jr=new Set;function Lr(t){jr.add(t)}function zr(t,e){const s=`registerProcessor("${t}", ${e})`;jr.add(s)}class Wr extends io{constructor(t){super(t),this.name="ToneAudioWorklet",this.workletOptions={},this.onprocessorerror=Ei;const e=URL.createObjectURL(new Blob([Array.from(jr).join("\n")],{type:"text/javascript"})),s=this._audioWorkletName();this._dummyGain=this.context.createGain(),this._dummyParam=this._dummyGain.gain,this.context.addAudioWorkletModule(e).then((()=>{this.disposed||(this._worklet=this.context.createAudioWorkletNode(s,this.workletOptions),this._worklet.onprocessorerror=this.onprocessorerror.bind(this),this.onReady(this._worklet))}))}dispose(){return super.dispose(),this._dummyGain.disconnect(),this._worklet&&(this._worklet.port.postMessage("dispose"),this._worklet.disconnect()),this}}Lr('\n\t/**\n\t * The base AudioWorkletProcessor for use in Tone.js. Works with the {@link ToneAudioWorklet}. \n\t */\n\tclass ToneAudioWorkletProcessor extends AudioWorkletProcessor {\n\n\t\tconstructor(options) {\n\t\t\t\n\t\t\tsuper(options);\n\t\t\t/**\n\t\t\t * If the processor was disposed or not. Keep alive until it\'s disposed.\n\t\t\t */\n\t\t\tthis.disposed = false;\n\t\t   \t/** \n\t\t\t * The number of samples in the processing block\n\t\t\t */\n\t\t\tthis.blockSize = 128;\n\t\t\t/**\n\t\t\t * the sample rate\n\t\t\t */\n\t\t\tthis.sampleRate = sampleRate;\n\n\t\t\tthis.port.onmessage = (event) => {\n\t\t\t\t// when it receives a dispose \n\t\t\t\tif (event.data === "dispose") {\n\t\t\t\t\tthis.disposed = true;\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t}\n'),Lr("\n\t/**\n\t * Abstract class for a single input/output processor. \n\t * has a 'generate' function which processes one sample at a time\n\t */\n\tclass SingleIOProcessor extends ToneAudioWorkletProcessor {\n\n\t\tconstructor(options) {\n\t\t\tsuper(Object.assign(options, {\n\t\t\t\tnumberOfInputs: 1,\n\t\t\t\tnumberOfOutputs: 1\n\t\t\t}));\n\t\t\t/**\n\t\t\t * Holds the name of the parameter and a single value of that\n\t\t\t * parameter at the current sample\n\t\t\t * @type { [name: string]: number }\n\t\t\t */\n\t\t\tthis.params = {}\n\t\t}\n\n\t\t/**\n\t\t * Generate an output sample from the input sample and parameters\n\t\t * @abstract\n\t\t * @param input number\n\t\t * @param channel number\n\t\t * @param parameters { [name: string]: number }\n\t\t * @returns number\n\t\t */\n\t\tgenerate(){}\n\n\t\t/**\n\t\t * Update the private params object with the \n\t\t * values of the parameters at the given index\n\t\t * @param parameters { [name: string]: Float32Array },\n\t\t * @param index number\n\t\t */\n\t\tupdateParams(parameters, index) {\n\t\t\tfor (const paramName in parameters) {\n\t\t\t\tconst param = parameters[paramName];\n\t\t\t\tif (param.length > 1) {\n\t\t\t\t\tthis.params[paramName] = parameters[paramName][index];\n\t\t\t\t} else {\n\t\t\t\t\tthis.params[paramName] = parameters[paramName][0];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t/**\n\t\t * Process a single frame of the audio\n\t\t * @param inputs Float32Array[][]\n\t\t * @param outputs Float32Array[][]\n\t\t */\n\t\tprocess(inputs, outputs, parameters) {\n\t\t\tconst input = inputs[0];\n\t\t\tconst output = outputs[0];\n\t\t\t// get the parameter values\n\t\t\tconst channelCount = Math.max(input && input.length || 0, output.length);\n\t\t\tfor (let sample = 0; sample < this.blockSize; sample++) {\n\t\t\t\tthis.updateParams(parameters, sample);\n\t\t\t\tfor (let channel = 0; channel < channelCount; channel++) {\n\t\t\t\t\tconst inputSample = input && input.length ? input[channel][sample] : 0;\n\t\t\t\t\toutput[channel][sample] = this.generate(inputSample, channel, this.params);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn !this.disposed;\n\t\t}\n\t};\n"),Lr("\n\t/**\n\t * A multichannel buffer for use within an AudioWorkletProcessor as a delay line\n\t */\n\tclass DelayLine {\n\t\t\n\t\tconstructor(size, channels) {\n\t\t\tthis.buffer = [];\n\t\t\tthis.writeHead = []\n\t\t\tthis.size = size;\n\n\t\t\t// create the empty channels\n\t\t\tfor (let i = 0; i < channels; i++) {\n\t\t\t\tthis.buffer[i] = new Float32Array(this.size);\n\t\t\t\tthis.writeHead[i] = 0;\n\t\t\t}\n\t\t}\n\n\t\t/**\n\t\t * Push a value onto the end\n\t\t * @param channel number\n\t\t * @param value number\n\t\t */\n\t\tpush(channel, value) {\n\t\t\tthis.writeHead[channel] += 1;\n\t\t\tif (this.writeHead[channel] > this.size) {\n\t\t\t\tthis.writeHead[channe