<!-- SOLUV · part 625 -->
axMip:e}}function vS(s,t,e,n){let i=s.getContext(),r=e.defines,a=e.vertexShader,o=e.fragmentShader,l=uS(e),c=fS(e),h=mS(e),d=_S(e),u=xS(e),f=nS(e),p=iS(r),_=i.createProgram(),g,m,S=e.glslVersion?"#version "+e.glslVersion+`
`:"";e.isRawShaderMaterial?(g=["#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,p].filter(ca).join(`
`),g.length>0&&(g+=`
`),m=["#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,p].filter(ca).join(`
`),m.length>0&&(m+=`
`)):(g=[qp(e),"#define SHADER_TYPE "+e.shaderType,"#define SHADER_NAME "+e.shaderName,p,e.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",e.batching?"#define USE_BATCHING":"",e.batchingColor?"#define USE_BATCHING_COLOR":"",e.instancing?"#define USE_INSTANCING":"",e.instancingColor?"#define USE_INSTANCING_COLOR":"",e.instancingMorph?"#define USE_INSTANCING_MORPH":"",e.useFog&&e.fog?"#define USE_FOG":"",e.useFog&&e.fogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+h:"",e.lightMap?"#define USE_LIGHTMAP":"",e.aoMap?"#define USE_AOMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",e.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",e.displacementMap?"#define USE_DISPLACEMENTMAP":"",e.emissiveMap?"#define USE_EMISSIVEMAP":"",e.anisotropy?"#define USE_ANISOTROPY":"",e.anisotropyMap?"#define USE_ANISOTROPYMAP":"",e.clearcoatMap?"#define USE_CLEARCOATMAP":"",e.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",e.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",e.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",e.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",e.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",e.roughnessMap?"#define USE_ROUGHNESSMAP":"",e.metalnessMap?"#define USE_METALNESSMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.alphaHash?"#define USE_ALPHAHASH":"",e.transmission?"#define USE_TRANSMISSION":"",e.transmissionMap?"#define USE_TRANSMISSIONMAP":"",e.thicknessMap?"#define USE_THICKNESSMAP":"",e.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",e.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",e.mapUv?"#define MAP_UV "+e.mapUv:"",e.alphaMapUv?"#define ALPHAMAP_UV "+e.alphaMapUv:"",e.lightMapUv?"#define LIGHTMAP_UV "+e.lightMapUv:"",e.aoMapUv?"#define AOMAP_UV "+e.aoMapUv:"",e.emissiveMapUv?"#define EMISSIVEMAP_UV "+e.emissiveMapUv:"",e.bumpMapUv?"#define BUMPMAP_UV "+e.bumpMapUv:"",e.normalMapUv?"#define NORMALMAP_UV "+e.normalMapUv:"",e.displacementMapUv?"#define DISPLACEMENTMAP_UV "+e.displacementMapUv:"",e.metalnessMapUv?"#define METALNESSMAP_UV "+e.metalnessMapUv:"",e.roughnessMapUv?"#define ROUGHNESSMAP_UV "+e.roughnessMapUv:"",e.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+e.anisotropyMapUv:"",e.clearcoatMapUv?"#define CLEARCOATMAP_UV "+e.clearcoatMapUv:"",e.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+e.clearcoatNormalMapUv:"",e.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+e.clearcoatRoughnessMapUv:"",e.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+e.iridescenceMapUv:"",e.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+e.iridescenceThicknessMapUv:"",e.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+e.sheenColorMapUv:"",e.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+e.sheenRoughnessMapUv:"",e.specularMapUv?"#define SPECULARMAP_UV "+e.specularMapUv:"",e.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+e.specularColorMapUv:"",e.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+e.specularIntensityMapUv:"",e.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+e.transmissionMapUv:"",e.thicknessMapUv?"#define THICKNESSMAP_UV "+e.thicknessMapUv:"",e.vertexTangents&&e.flatShading===!1?"#define USE_TANGENT":"",e.vertexNormals?"#define HAS_NORMAL":"",e.vertexColors?"#define USE_COLOR":"",e.vertexAlphas?"#define USE_COLOR_ALPHA":"",e.vertexUv1s?"#define USE_UV1":"",e.vertexUv2s?"#define USE_UV2":"",e.vertexUv3s?"#define USE_UV3":"",e.pointsUvs?"#define USE_POINTS_UV":"",e.flatShading?"#define FLAT_SHADED":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals&&e.flatShading===!1?"#define USE_MORPHNORMALS":"",e.morphColors?"#define USE_MORPHCOLORS":"",e.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+e.morphTextureStride:"",e.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+e.morphTargetsCount:"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+l:"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.numLightProbes>0?"#define USE_LIGHT_PROBES":"",e.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",e.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uni