<!-- SOLUV · part 515 -->
.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}},vr=class extends hn{constructor(t=1,e=1,n={}){super(),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:ve,depthBuffer:!0,stencilBuffer:!1,resolveColorBuffer:!0,resolveDepthBuffer:!0,resolveStencilBuffer:!0,storeMultisampledColorBuffer:!0,storeMultisampledDepthBuffer:!0,storeMultisampledStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1,useArrayDepthTexture:!1},n),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=n.depth,this.scissor=new fe(0,0,t,e),this.scissorTest=!1,this.viewport=new fe(0,0,t,e),this.textures=[];let i={width:t,height:e,depth:n.depth},r=new Ae(i),a=n.count;for(let o=0;o<a;o++)this.textures[o]=r.clone(),this.textures[o].isRenderTargetTexture=!0,this.textures[o].renderTarget=this;this._setTextureOptions(n),this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveColorBuffer=n.resolveColorBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.storeMultisampledColorBuffer=n.storeMultisampledColorBuffer,this.storeMultisampledDepthBuffer=n.storeMultisampledDepthBuffer,this.storeMultisampledStencilBuffer=n.storeMultisampledStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview,this.useArrayDepthTexture=n.useArrayDepthTexture}_setTextureOptions(t={}){let e={minFilter:ve,generateMipmaps:!1,flipY:!1,internalFormat:null};t.mapping!==void 0&&(e.mapping=t.mapping),t.wrapS!==void 0&&(e.wrapS=t.wrapS),t.wrapT!==void 0&&(e.wrapT=t.wrapT),t.wrapR!==void 0&&(e.wrapR=t.wrapR),t.magFilter!==void 0&&(e.magFilter=t.magFilter),t.minFilter!==void 0&&(e.minFilter=t.minFilter),t.format!==void 0&&(e.format=t.format),t.type!==void 0&&(e.type=t.type),t.anisotropy!==void 0&&(e.anisotropy=t.anisotropy),t.colorSpace!==void 0&&(e.colorSpace=t.colorSpace),t.flipY!==void 0&&(e.flipY=t.flipY),t.generateMipmaps!==void 0&&(e.generateMipmaps=t.generateMipmaps),t.internalFormat!==void 0&&(e.internalFormat=t.internalFormat);for(let n=0;n<this.textures.length;n++)this.textures[n].setValues(e)}get texture(){return this.textures[0]}set texture(t){this.textures[0]=t}set depthTexture(t){this._depthTexture!==null&&this._depthTexture.renderTarget===this&&(this._depthTexture.renderTarget=null),t!==null&&t.renderTarget===null&&(t.renderTarget=this),this._depthTexture=t}get depthTexture(){return this._depthTexture}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=t,this.textures[i].image.height=e,this.textures[i].image.depth=n,this.textures[i].isData3DTexture!==!0&&(this.textures[i].isArrayTexture=this.textures[i].image.depth>1);this.dispose()}this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return new this.constructor().copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.textures.length=0;for(let e=0,n=t.textures.length;e<n;e++){this.textures[e]=t.textures[e].clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;let i=Object.assign({},t.textures[e].image);this.textures[e].source=new Mn(i)}if(this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.resolveColorBuffer=t.resolveColorBuffer,this.resolveDepthBuffer=t.resolveDepthBuffer,this.resolveStencilBuffer=t.resolveStencilBuffer,this.storeMultisampledColorBuffer=t.storeMultisampledColorBuffer,this.storeMultisampledDepthBuffer=t.storeMultisampledDepthBuffer,this.storeMultisampledStencilBuffer=t.storeMultisampledStencilBuffer,t.depthTexture!==null)if(t.depthTexture.renderTarget===t){let e=t.depthTexture.clone();e.renderTarget=null,this.depthTexture=e}else this.depthTexture=t.depthTexture;return this.samples=t.samples,this.multiview=t.multiview,this.useArrayDepthTexture=t.useArrayDepthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}},Ge=class extends vr{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}},Es=class extends Ae{constructor(t=null,e=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=Ee,this.minFilter=Ee,this.wrapR=tn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}copy(t){return super.