<!-- SOLUV · part 397 -->
e2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );

						}

					}

					texture.generateMipmaps = false;

				} else {

					if ( useTexStorage ) {

						if ( allocateMemory ) {

							state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );

						}

						if ( dataReady ) {

							updateTexture( texture, image, glFormat, glType );

						}

					} else {

						state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );

					}

				}

			} else if ( texture.isCompressedTexture ) {

				if ( texture.isCompressedArrayTexture ) {

					if ( useTexStorage && allocateMemory ) {

						state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );

					}

					for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {

						mipmap = mipmaps[ i ];

						if ( texture.format !== RGBAFormat ) {

							if ( glFormat !== null ) {

								if ( useTexStorage ) {

									if ( dataReady ) {

										if ( texture.layerUpdates.size > 0 ) {

											const layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type );

											for ( const layerIndex of texture.layerUpdates ) {

												const layerData = mipmap.data.subarray(
													layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT,
													( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT
												);
												state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData );

											}

										} else {

											state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data );

										}

									}

								} else {

									state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );

								}

							} else {

								warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );

							}

						} else {

							if ( useTexStorage ) {

								if ( dataReady ) {

									state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );

								}

							} else {

								state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );

							}

						}

					}

					if ( texture.layerUpdates.size > 0 ) texture.clearLayerUpdates();

				} else {

					if ( useTexStorage && allocateMemory ) {

						state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );

					}

					for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {

						mipmap = mipmaps[ i ];

						if ( texture.format !== RGBAFormat ) {

							if ( glFormat !== null ) {

								if ( useTexStorage ) {

									if ( dataReady ) {

										state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );

									}

								} else {

									state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );

								}

							} else {

								warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );

							}

						} else {

							if ( useTexStorage ) {

								if ( dataReady ) {

									state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );

								}

							} else {

								state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );

							}

						}

					}

				}

			} else if ( texture.isDataArrayTexture ) {

				if ( useTexStorage ) {

					if ( allocateMemory ) {

						state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );

					}

					if ( dataReady ) {

						if ( texture.layerUpdates.size > 0 ) {

							const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type );

							for ( const layerIndex of texture.layerUpdates ) {

								const layerData = image.data.subarray(
									layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT,
									( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT
								);
								state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData );

							}

							texture.clearLayerUpdates();

						} else {

							state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );

						}

					}

				} else {

					state.texIm