<!-- SOLUV · part 390 -->
{

			gl.texStorage3D( ...arguments );

		} catch ( e ) {

			error( 'WebGLState:', e );

		}

	}

	function texImage2D() {

		try {

			gl.texImage2D( ...arguments );

		} catch ( e ) {

			error( 'WebGLState:', e );

		}

	}

	function texImage3D() {

		try {

			gl.texImage3D( ...arguments );

		} catch ( e ) {

			error( 'WebGLState:', e );

		}

	}

	function getParameter( name ) {

		if ( parameters[ name ] !== undefined ) {

			return parameters[ name ];

		} else {

			return gl.getParameter( name );

		}

	}

	function pixelStorei( name, value ) {

		if ( parameters[ name ] !== value ) {

			gl.pixelStorei( name, value );
			parameters[ name ] = value;

		}

	}

	//

	function scissor( scissor ) {

		if ( currentScissor.equals( scissor ) === false ) {

			gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
			currentScissor.copy( scissor );

		}

	}

	function viewport( viewport ) {

		if ( currentViewport.equals( viewport ) === false ) {

			gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
			currentViewport.copy( viewport );

		}

	}

	function updateUBOMapping( uniformsGroup, program ) {

		let mapping = uboProgramMap.get( program );

		if ( mapping === undefined ) {

			mapping = new WeakMap();

			uboProgramMap.set( program, mapping );

		}

		let blockIndex = mapping.get( uniformsGroup );

		if ( blockIndex === undefined ) {

			blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );

			mapping.set( uniformsGroup, blockIndex );

		}

	}

	function uniformBlockBinding( uniformsGroup, program ) {

		const mapping = uboProgramMap.get( program );
		const blockIndex = mapping.get( uniformsGroup );

		if ( uboBindings.get( program ) !== blockIndex ) {

			// bind shader specific block index to global block point
			gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );

			uboBindings.set( program, blockIndex );

		}

	}

	//

	function reset() {

		// reset state

		gl.disable( gl.BLEND );
		gl.disable( gl.CULL_FACE );
		gl.disable( gl.DEPTH_TEST );
		gl.disable( gl.POLYGON_OFFSET_FILL );
		gl.disable( gl.SCISSOR_TEST );
		gl.disable( gl.STENCIL_TEST );
		gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );

		gl.blendEquation( gl.FUNC_ADD );
		gl.blendFunc( gl.ONE, gl.ZERO );
		gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
		gl.blendColor( 0, 0, 0, 0 );

		gl.colorMask( true, true, true, true );
		gl.clearColor( 0, 0, 0, 0 );

		gl.depthMask( true );
		gl.depthFunc( gl.LESS );

		depthBuffer.setReversed( false );

		gl.clearDepth( 1 );

		gl.stencilMask( 0xffffffff );
		gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
		gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
		gl.clearStencil( 0 );

		gl.cullFace( gl.BACK );
		gl.frontFace( gl.CCW );

		gl.polygonOffset( 0, 0 );

		gl.activeTexture( gl.TEXTURE0 );

		gl.bindFramebuffer( gl.FRAMEBUFFER, null );
		gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
		gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );

		gl.useProgram( null );

		gl.lineWidth( 1 );

		gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
		gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );

		gl.pixelStorei( gl.PACK_ALIGNMENT, 4 );
		gl.pixelStorei( gl.UNPACK_ALIGNMENT, 4 );
		gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
		gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
		gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.BROWSER_DEFAULT_WEBGL );
		gl.pixelStorei( gl.PACK_ROW_LENGTH, 0 );
		gl.pixelStorei( gl.PACK_SKIP_PIXELS, 0 );
		gl.pixelStorei( gl.PACK_SKIP_ROWS, 0 );
		gl.pixelStorei( gl.UNPACK_ROW_LENGTH, 0 );
		gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, 0 );
		gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, 0 );
		gl.pixelStorei( gl.UNPACK_SKIP_ROWS, 0 );
		gl.pixelStorei( gl.UNPACK_SKIP_IMAGES, 0 );

		// reset internals

		enabledCapabilities = {};
		parameters = {};

		currentTextureSlot = null;
		currentBoundTextures = {};

		currentBoundFramebuffers = {};
		currentDrawbuffers = new WeakMap();
		defaultDrawbuffers = [];

		currentProgram = null;

		currentBlendingEnabled = false;
		currentBlending = null;
		currentBlendEquation = null;
		currentBlendSrc = null;
		currentBlendDst = null;
		currentBlendEquationAlpha = null;
		currentBlendSrcAlpha = null;
		currentBlendDstAlpha = null;
		currentBlendColor = new Color( 0, 0, 0 );
		currentBlendAlpha = 0;
		currentPremultipledAlpha = false;

		currentFlipSided = null;
		currentCullFace = null;

		currentLineWidth = null;

		currentPolygonOffsetFactor = null;
		currentPolygonOffsetUnits = null;

		currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
		currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );

		colorBuffer.reset();
		depthBuffer.reset();
		stencilBuffer.reset();

	}

	return {

		buffers: {
			color: colorBuffer,
			depth: depthBuffer,
			stencil: stencilBuffer
		},

		enable: enable,
		disable: disable,

		bindFramebuffer: bindFramebuffer,
		drawBuffers: drawBuffers,

		useProgram: useProgram,