<!-- SOLUV · part 304 -->
Aspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1;

	if ( imageAspect > aspect ) {

		texture.repeat.x = aspect / imageAspect;
		texture.repeat.y = 1;

		texture.offset.x = ( 1 - texture.repeat.x ) / 2;
		texture.offset.y = 0;

	} else {

		texture.repeat.x = 1;
		texture.repeat.y = imageAspect / aspect;

		texture.offset.x = 0;
		texture.offset.y = ( 1 - texture.repeat.y ) / 2;

	}

	return texture;

}

/**
 * Configures the texture to the default transformation. Akin to CSS `object-fit: fill`.
 *
 * @param {Texture} texture - The texture.
 * @return {Texture} The updated texture.
 */
function fill( texture ) {

	texture.repeat.x = 1;
	texture.repeat.y = 1;

	texture.offset.x = 0;
	texture.offset.y = 0;

	return texture;

}

/**
 * Determines how many bytes must be used to represent the texture.
 *
 * @param {number} width - The width of the texture.
 * @param {number} height - The height of the texture.
 * @param {number} format - The texture's format.
 * @param {number} type - The texture's type.
 * @return {number} The byte length.
 */
function getByteLength( width, height, format, type ) {

	const typeByteLength = getTextureTypeByteLength( type );

	switch ( format ) {

		// https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
		case AlphaFormat:
			return width * height;
		case RedFormat:
			return ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RedIntegerFormat:
			return ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGFormat:
			return ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGIntegerFormat:
			return ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGBFormat:
			return ( ( width * height * 3 ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGBAFormat:
			return ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGBAIntegerFormat:
			return ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength;

		// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/
		case RGB_S3TC_DXT1_Format:
		case RGBA_S3TC_DXT1_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;
		case RGBA_S3TC_DXT3_Format:
		case RGBA_S3TC_DXT5_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;

		// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/
		case RGB_PVRTC_2BPPV1_Format:
		case RGBA_PVRTC_2BPPV1_Format:
			return ( Math.max( width, 16 ) * Math.max( height, 8 ) ) / 4;
		case RGB_PVRTC_4BPPV1_Format:
		case RGBA_PVRTC_4BPPV1_Format:
			return ( Math.max( width, 8 ) * Math.max( height, 8 ) ) / 2;

		// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/
		case RGB_ETC1_Format:
		case RGB_ETC2_Format:
		case R11_EAC_Format:
		case SIGNED_R11_EAC_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;
		case RGBA_ETC2_EAC_Format:
		case RG11_EAC_Format:
		case SIGNED_RG11_EAC_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;

		// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/
		case RGBA_ASTC_4x4_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;
		case RGBA_ASTC_5x4_Format:
			return Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 3 ) / 4 ) * 16;
		case RGBA_ASTC_5x5_Format:
			return Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 4 ) / 5 ) * 16;
		case RGBA_ASTC_6x5_Format:
			return Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 4 ) / 5 ) * 16;
		case RGBA_ASTC_6x6_Format:
			return Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 5 ) / 6 ) * 16;
		case RGBA_ASTC_8x5_Format:
			return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 4 ) / 5 ) * 16;
		case RGBA_ASTC_8x6_Format:
			return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 5 ) / 6 ) * 16;
		case RGBA_ASTC_8x8_Format:
			return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 7 ) / 8 ) * 16;
		case RGBA_ASTC_10x5_Format:
			return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 4 ) / 5 ) * 16;
		case RGBA_ASTC_10x6_Format:
			return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 5 ) / 6 ) * 16;
		case RGBA_ASTC_10x8_Format:
			return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 7 ) / 8 ) * 16;
		case RGBA_ASTC_10x10_Format:
			return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 9 ) / 10 ) * 16;
		case RGBA_ASTC_12x10_Format:
			return Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 9 ) / 10 ) * 16;
		case RGBA_ASTC_12x12_Format:
			return Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 11 ) 