<!-- SOLUV · part 297 -->
( 'n1', 'n2' );
		addLine( 'n2', 'n4' );
		addLine( 'n4', 'n3' );
		addLine( 'n3', 'n1' );

		// far

		addLine( 'f1', 'f2' );
		addLine( 'f2', 'f4' );
		addLine( 'f4', 'f3' );
		addLine( 'f3', 'f1' );

		// sides

		addLine( 'n1', 'f1' );
		addLine( 'n2', 'f2' );
		addLine( 'n3', 'f3' );
		addLine( 'n4', 'f4' );

		// cone

		addLine( 'p', 'n1' );
		addLine( 'p', 'n2' );
		addLine( 'p', 'n3' );
		addLine( 'p', 'n4' );

		// up

		addLine( 'u1', 'u2' );
		addLine( 'u2', 'u3' );
		addLine( 'u3', 'u1' );

		// target

		addLine( 'c', 't' );
		addLine( 'p', 'c' );

		// cross

		addLine( 'cn1', 'cn2' );
		addLine( 'cn3', 'cn4' );

		addLine( 'cf1', 'cf2' );
		addLine( 'cf3', 'cf4' );

		function addLine( a, b ) {

			addPoint( a );
			addPoint( b );

		}

		function addPoint( id ) {

			vertices.push( 0, 0, 0 );
			colors.push( 0, 0, 0 );

			if ( pointMap[ id ] === undefined ) {

				pointMap[ id ] = [];

			}

			pointMap[ id ].push( ( vertices.length / 3 ) - 1 );

		}

		geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );

		super( geometry, material );

		this.type = 'CameraHelper';

		/**
		 * The camera being visualized.
		 *
		 * @type {Camera}
		 */
		this.camera = camera;
		if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();

		this.matrix = camera.matrixWorld;
		this.matrixAutoUpdate = false;

		/**
		 * This contains the points used to visualize the camera.
		 *
		 * @type {Object<string,Array<number>>}
		 */
		this.pointMap = pointMap;

		this.update();

		// colors

		const colorFrustum = new Color( 0xffaa00 );
		const colorCone = new Color( 0xff0000 );
		const colorUp = new Color( 0x00aaff );
		const colorTarget = new Color( 0xffffff );
		const colorCross = new Color( 0x333333 );

		this.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross );

	}

	/**
	 * Defines the colors of the helper.
	 *
	 * @param {Color} frustum - The frustum line color.
	 * @param {Color} cone - The cone line color.
	 * @param {Color} up - The up line color.
	 * @param {Color} target - The target line color.
	 * @param {Color} cross - The cross line color.
	 * @return {CameraHelper} A reference to this helper.
	 */
	setColors( frustum, cone, up, target, cross ) {

		const geometry = this.geometry;

		const colorAttribute = geometry.getAttribute( 'color' );

		// near

		colorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2
		colorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4
		colorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3
		colorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1

		// far

		colorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2
		colorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4
		colorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3
		colorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1

		// sides

		colorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1
		colorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2
		colorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3
		colorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4

		// cone

		colorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1
		colorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2
		colorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3
		colorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4

		// up

		colorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2
		colorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3
		colorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1

		// target

		colorAttribute.setXYZ( 38, target.r, target.g, target.b );