<!-- SOLUV · part 234 -->
to cache only on HTTP success, so that we do not cache
				// error response bodies as proper responses to requests.
				Cache.add( `file:${url}`, data );

				const callbacks = loading[ url ];
				delete loading[ url ];

				for ( let i = 0, il = callbacks.length; i < il; i ++ ) {

					const callback = callbacks[ i ];
					if ( callback.onLoad ) callback.onLoad( data );

				}

			} )
			.catch( err => {

				// Abort errors and other errors are handled the same

				const callbacks = loading[ url ];

				if ( callbacks === undefined ) {

					// When onLoad was called and url was deleted in `loading`
					this.manager.itemError( url );
					throw err;

				}

				delete loading[ url ];

				for ( let i = 0, il = callbacks.length; i < il; i ++ ) {

					const callback = callbacks[ i ];
					if ( callback.onError ) callback.onError( err );

				}

				this.manager.itemError( url );

			} )
			.finally( () => {

				this.manager.itemEnd( url );

			} );

		this.manager.itemStart( url );

	}

	/**
	 * Sets the expected response type.
	 *
	 * @param {('arraybuffer'|'blob'|'document'|'json'|'')} value - The response type.
	 * @return {FileLoader} A reference to this file loader.
	 */
	setResponseType( value ) {

		this.responseType = value;
		return this;

	}

	/**
	 * Sets the expected mime type of the loaded file.
	 *
	 * @param {string} value - The mime type.
	 * @return {FileLoader} A reference to this file loader.
	 */
	setMimeType( value ) {

		this.mimeType = value;
		return this;

	}

	/**
	 * Aborts ongoing fetch requests.
	 *
	 * @return {FileLoader} A reference to this instance.
	 */
	abort() {

		this._abortController.abort();
		this._abortController = new AbortController();

		return this;

	}

}

/**
 * Class for loading animation clips in the JSON format. The files are internally
 * loaded via {@link FileLoader}.
 *
 * ```js
 * const loader = new THREE.AnimationLoader();
 * const animations = await loader.loadAsync( 'animations/animation.js' );
 * ```
 *
 * @augments Loader
 */
class AnimationLoader extends Loader {

	/**
	 * Constructs a new animation loader.
	 *
	 * @param {LoadingManager} [manager] - The loading manager.
	 */
	constructor( manager ) {

		super( manager );

	}

	/**
	 * Starts loading from the given URL and pass the loaded animations as an array
	 * holding instances of {@link AnimationClip} to the `onLoad()` callback.
	 *
	 * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
	 * @param {function(Array<AnimationClip>)} onLoad - Executed when the loading process has been finished.
	 * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
	 * @param {onErrorCallback} onError - Executed when errors occur.
	 */
	load( url, onLoad, onProgress, onError ) {

		const scope = this;

		const loader = new FileLoader( this.manager );
		loader.setPath( this.path );
		loader.setRequestHeader( this.requestHeader );
		loader.setWithCredentials( this.withCredentials );
		loader.load( url, function ( text ) {

			try {

				onLoad( scope.parse( JSON.parse( text ) ) );

			} catch ( e ) {

				if ( onError ) {

					onError( e );

				} else {

					error( e );

				}

				scope.manager.itemError( url );

			}

		}, onProgress, onError );

	}

	/**
	 * Parses the given JSON object and returns an array of animation clips.
	 *
	 * @param {Object} json - The serialized animation clips.
	 * @return {Array<AnimationClip>} The parsed animation clips.
	 */
	parse( json ) {

		const animations = [];

		for ( let i = 0; i < json.length; i ++ ) {

			const clip = AnimationClip.parse( json[ i ] );

			animations.push( clip );

		}

		return animations;

	}

}

/**
 * Abstract base class for loading compressed texture formats S3TC, ASTC or ETC.
 * Textures are internally loaded via {@link FileLoader}.
 *
 * Derived classes have to implement the `parse()` method which holds the parsing
 * for the respective format.
 *
 * @abstract
 * @augments Loader
 */
class CompressedTextureLoader extends Loader {

	/**
	 * Constructs a new compressed texture loader.
	 *
	 * @param {LoadingManager} [manager] - The loading manager.
	 */
	constructor( manager ) {

		super( manager );

	}

	/**
	 * Starts loading from the given URL and passes the loaded compressed texture
	 * to the `onLoad()` callback. The method also returns a new texture object which can
	 * directly be used for material creation. If you do it this way, the texture
	 * may pop up in your scene once the respective loading process is finished.
	 *
	 * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
	 * @param {function(CompressedTexture)} onLoad - Executed when the loading process has been finished.
	 * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
	 * @param {onErrorCallback} onError - Executed when errors occur.
	 * @return {CompressedTexture} The compressed texture.
	 */
	load( u