<!-- SOLID CITY · part 3598 -->
teFactor=210,t.SrcColorFactor=202,t.StaticCopyUsage=35046,t.StaticDrawUsage=et,t.StaticReadUsage=35045,t.StereoCamera=class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Kn,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Kn,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,r=i*e.near/e.focus,s=e.near*Math.tan(ot*e.fov*.5)/e.zoom;let a,o;wc.elements[12]=-i,_c.elements[12]=i,a=-s*e.aspect+r,o=s*e.aspect+r,n.elements[0]=2*e.near/(o-a),n.elements[8]=(o+a)/(o-a),this.cameraL.projectionMatrix.copy(n),a=-s*e.aspect-r,o=s*e.aspect-r,n.elements[0]=2*e.near/(o-a),n.elements[8]=(o+a)/(o-a),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(wc),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(_c)}},t.StreamCopyUsage=35042,t.StreamDrawUsage=35040,t.StreamReadUsage=35041,t.StringKeyframeTrack=tl,t.SubtractEquation=101,t.SubtractiveBlending=3,t.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},t.TangentSpaceNormalMap=0,t.TetrahedronBufferGeometry=To,t.TetrahedronGeometry=To,t.TextBufferGeometry=Eo,t.TextGeometry=Eo,t.Texture=bt,t.TextureLoader=pl,t.TorusBufferGeometry=Ao,t.TorusGeometry=Ao,t.TorusKnotBufferGeometry=Lo,t.TorusKnotGeometry=Lo,t.Triangle=je,t.TriangleFanDrawMode=2,t.TriangleStripDrawMode=1,t.TrianglesDrawMode=0,t.TubeBufferGeometry=Ro,t.TubeGeometry=Ro,t.UVMapping=i,t.Uint16Attribute=function(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new hn(t,e)},t.Uint16BufferAttribute=hn,t.Uint32Attribute=function(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new dn(t,e)},t.Uint32BufferAttribute=dn,t.Uint8Attribute=function(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new on(t,e)},t.Uint8BufferAttribute=on,t.Uint8ClampedAttribute=function(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new ln(t,e)},t.Uint8ClampedBufferAttribute=ln,t.Uniform=Zc,t.UniformsLib=ui,t.UniformsUtils=Zn,t.UnsignedByteType=x,t.UnsignedInt248Type=S,t.UnsignedIntType=w,t.UnsignedShort4444Type=1017,t.UnsignedShort5551Type=1018,t.UnsignedShort565Type=1019,t.UnsignedShortType=_,t.VSMShadowMap=3,t.Vector2=vt,t.Vector3=Lt,t.Vector4=St,t.VectorKeyframeTrack=el,t.Vertex=function(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Lt(t,e,n)},t.VertexColors=2,t.VideoTexture=Aa,t.WebGL1Renderer=bs,t.WebGLCubeRenderTarget=ni,t.WebGLMultisampleRenderTarget=Et,t.WebGLRenderTarget=Tt,t.WebGLRenderTargetCube=function(t,e,n){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new ni(t,n)},t.WebGLRenderer=ws,t.WebGLUtils=ms,t.WireframeGeometry=Co,t.WireframeHelper=function(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new ya(new Co(t.geometry),new ca({color:void 0!==e?e:16777215}))},t.WrapAroundEnding=W,t.XHRLoader=function(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new cl(t)},t.ZeroCurvatureEnding=k,t.ZeroFactor=200,t.ZeroSlopeEnding=V,t.ZeroStencilOp=0,t.sRGBEncoding=Y,Object.defineProperty(t,"__esModule",{value:!0})}));


===== FILE: public/city/triangle-seam-auditor.js =====
/* ================================================================
   AN EPISTLE OF THE MEASURED TRIANGLE — THE TRIANGLE-AND-SEAM AUDITOR

   To the traveler who trusts a floor because it shines: shine is
   not standing. This module — VECTOR's code, carried across the
   bridge as an .md and set here verbatim below his own comment —
   is the geometric inspector of Solid City: it reads the actual
   world-transformed triangles of a built structure and asks whether
   they agree with the standing surface the registry intends for
   them. It constructs nothing, registers nothing, and therefore
   refuses nothing; it runs when the King calls it, never per frame.

   The Camera reports what the traveler encounters. The Auditor
   reports what the constructed triangles establish. Both stand in
   the record; neither borrows the other's voice.

   Integrated by the hand of Solid, his good King — 2026-10-13.
   ================================================================ */
/* SOLID CITY — read-only triangle and seam auditor.