<!-- SOLID CITY · part 3537 -->
dren;for(let t=0,e=l.length;t<e;t++)M(l[t],r,s,a,o)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,n,o){if(!1===y.enabled)return;if(!1===y.autoUpdate&&!1===y.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),c=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,c=e.length;l<c;l++){const c=e[l],u=c.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const m=u.getFrameExtents();if(r.multiply(m),s.copy(u.mapSize),(r.x>h||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:g,magFilter:g,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Tt(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:p,magFilter:p,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t<f;t++){const e=u.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),d.viewport(a),u.updateMatrices(c,t),i=u.getFrustum(),M(n,o,u.camera,c,this.type)}u.isPointLightShadow||3!==this.type||x(u,o),u.needsUpdate=!1}y.needsUpdate=!1,t.setRenderTarget(l,c,u)}}function ds(t,e,i){const r=i.isWebGL2;const s=new function(){let e=!1;const n=new St;let i=null;const r=new St(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,s,a,o){!0===o&&(e*=a,i*=a,s*=a),n.set(e,i,s,a),!1===r.equals(n)&&(t.clearColor(e,i,s,a),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},a=new function(){let e=!1,n=null,i=null,r=null;return{setTest:function(t){t?z(2929):F(2929)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case 0:t.depthFunc(512);break;case 1:t.depthFunc(519);break;case 2:t.depthFunc(513);break;case 3:t.depthFunc(515);break;case 4:t.depthFunc(514);break;case 5:t.depthFunc(518);break;case 6:t.depthFunc(516);break;case 7:t.depthFunc(517);break;default:t.depthFunc(515)}else t.depthFunc(515);i=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,n=null,i=null,r=null}}},o=new function(){let e=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null;return{setTest:function(t){e||(t?z(2960):F(2960))},setMask:function(i){n===i||e||(t.stencilMask(i),n=i)},setFunc:function(e,n,a){i===e&&r===n&&s===a||(t.stencilFunc(e,n,a),i=e,r=n,s=a)},setOp:function(e,n,i){a===e&&o===n&&l===i||(t.stencilOp(e,n,i),a=e,o=n,l=i)},setLocked:function(t){e=t},setClear:function(e){c!==e&&(t.clearStencil(e),c=e)},reset:function(){e=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null}}};let l={},c=null,h={},u=null,d=!1,p=null,m=null,f=null,g=null,v=null,y=null,x=null,_=!1,w=null,b=null,M=null,S=null,T=null;const E=t.getParameter(35661);let A=!1,L=0;const R=t.getParameter(7938);-1!==R.indexOf("WebGL")?(L=parseFloat(/^WebGL (\d)/.exec(R)[1]),A=L>=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(R)[1]),A=L>=2);let C=null,P={};const D=new St(0,0,t.canvas.width,t.canvas.height),I=new St(0,0,t.canvas.width,t.canvas.height);function N(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;e<i;e++)t.texImage2D(n+e,0,6408,1,1,0,6408,5121,r);return s}const B={};function z(e){!0!==l[e]&&(t.enable(e),l[e]=!0)}function F(e){!1!==l[e]&&(t.disable(e),l[e]=!1)}B[3553]=N(3553,3553,1),B[34067]=N(34067,34069,6),s.setClear(0,0,0,1),a.setClear(1),o.setClear(0),z(2929),a.setFunc(3),U(!1),k(1),z(2884),G(0);const O={[n]:32774,101:32778,102:32779};if(r)O[103]=32775,O[104]=32776;else{const t=e.get("EXT_blend_minmax");null!==t&&(O[103]=t.MIN_EXT,O[104]=t.MAX_EXT)}const H={200:0,201:1,202:768,204:770,210:776,208:774,206:772,203:769,205:771,209:775,207:773};function G(e,i,r,s,a,o,l,c){if(0!==e){if(!1===d&&(z(3042),d=!0),5===e)a=a||i,o=o||r,l=l||s,i===m&&a===v||(t.blendEquationSeparate(O[i],O[a]),m=i,v=a),r===f&&s===g&&o===y&&l===x||(t.blendFuncSeparate(H[r],H[s],H[o],H[l]),f=r,g=s,y=o,x=l),p=e,_=null;else if(e!==p||c!==_){if(m===n&&v===n||(t.blendEquation(32774),m=n,v=n),c)switch(e){case 1:t.blendFuncSeparate(1,771,1,771);break;case 2:t.blendFunc(1,1);break;case 3:t.blendFuncSeparate(0,0,769,771);break;case 4:t.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case 1:t.blendFuncSeparate(770,771,1,771);break;case 2:t.blendFunc(770,1);break;case 3:t.blendFunc(0,769);break;case 4:t.blendFunc(0,768);break;default:console.error("THREE.W