<!-- SOLID CITY · part 3489 -->
urn 0!=(this.mask&t.mask)}}let ve=0;const ye=new Lt,xe=new At,_e=new se,we=new Lt,be=new Lt,Me=new Lt,Se=new At,Te=new Lt(1,0,0),Ee=new Lt(0,1,0),Ae=new Lt(0,0,1),Le={type:"added"},Re={type:"removed"};class Ce extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:ve++}),this.uuid=ct(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ce.DefaultUp.clone();const t=new Lt,e=new fe,n=new At,i=new Lt(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new se},normalMatrix:{value:new yt}}),this.matrix=new se,this.matrixWorld=new se,this.matrixAutoUpdate=Ce.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ge,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return xe.setFromAxisAngle(t,e),this.quaternion.multiply(xe),this}rotateOnWorldAxis(t,e){return xe.setFromAxisAngle(t,e),this.quaternion.premultiply(xe),this}rotateX(t){return this.rotateOnAxis(Te,t)}rotateY(t){return this.rotateOnAxis(Ee,t)}rotateZ(t){return this.rotateOnAxis(Ae,t)}translateOnAxis(t,e){return ye.copy(t).applyQuaternion(this.quaternion),this.position.add(ye.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(Te,t)}translateY(t){return this.translateOnAxis(Ee,t)}translateZ(t){return this.translateOnAxis(Ae,t)}localToWorld(t){return t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return t.applyMatrix4(_e.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?we.copy(t):we.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),be.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?_e.lookAt(be,we,this.up):_e.lookAt(we,be,this.up),this.quaternion.setFromRotationMatrix(_e),i&&(_e.extractRotation(i.matrixWorld),xe.setFromRotationMatrix(_e),this.quaternion.premultiply(xe.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Le)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Re)),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(Re)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),_e.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),_e.multiply(t.parent.matrixWorld)),t.applyMatrix4(_e),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getWorldPosition(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new At),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(be,t,Me),t}getWorldScale(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(be,Se,t),t}getWorldDirection(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.l