<!-- SOLID CITY · part 3344 -->
s_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
	#include <batching_vertex>
	#include <beginnormal_vertex>
	#include <morphinstance_vertex>
	#include <morphnormal_vertex>
	#include <skinbase_vertex>
	#include <skinnormal_vertex>
	#include <defaultnormal_vertex>
	#include <begin_vertex>
	#include <morphtarget_vertex>
	#include <skinning_vertex>
	#include <project_vertex>
	#include <logdepthbuf_vertex>
	#include <worldpos_vertex>
	#include <shadowmap_vertex>
	#include <fog_vertex>
}`,f_=`uniform vec3 color;
uniform float opacity;
#include <common>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <logdepthbuf_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
	#include <logdepthbuf_fragment>
	gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
	#include <tonemapping_fragment>
	#include <colorspace_fragment>
	#include <fog_fragment>
	#include <premultiplied_alpha_fragment>
}`,p_=`uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
	#include <uv_vertex>
	vec4 mvPosition = modelViewMatrix[ 3 ];
	vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
	#ifndef USE_SIZEATTENUATION
		bool isPerspective = isPerspectiveMatrix( projectionMatrix );
		if ( isPerspective ) scale *= - mvPosition.z;
	#endif
	vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
	vec2 rotatedPosition;
	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
	mvPosition.xy += rotatedPosition;
	gl_Position = projectionMatrix * mvPosition;
	#include <logdepthbuf_vertex>
	#include <clipping_planes_vertex>
	#include <fog_vertex>
}`,m_=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
	vec4 diffuseColor = vec4( diffuse, opacity );
	#include <clipping_planes_fragment>
	vec3 outgoingLight = vec3( 0.0 );
	#include <logdepthbuf_fragment>
	#include <map_fragment>
	#include <alphamap_fragment>
	#include <alphatest_fragment>
	#include <alphahash_fragment>
	outgoingLight = diffuseColor.rgb;
	#include <opaque_fragment>
	#include <tonemapping_fragment>
	#include <colorspace_fragment>
	#include <fog_fragment>
}`,je={alphahash_fragment:Fm,alphahash_pars_fragment:Om,alphamap_fragment:Bm,alphamap_pars_fragment:zm,alphatest_fragment:Hm,alphatest_pars_fragment:km,aomap_fragment:Vm,aomap_pars_fragment:Gm,batching_pars_vertex:Wm,batching_vertex:Xm,begin_vertex:qm,beginnormal_vertex:Ym,bsdfs:Zm,iridescence_fragment:Jm,bumpmap_pars_fragment:$m,clipping_planes_fragment:Km,clipping_planes_pars_fragment:jm,clipping_planes_pars_vertex:Qm,clipping_planes_vertex:e0,color_fragment:t0,color_pars_fragment:n0,color_pars_vertex:i0,color_vertex:s0,common:r0,cube_uv_reflection_fragment:a0,defaultnormal_vertex:o0,displacementmap_pars_vertex:l0,displacementmap_vertex:c0,emissivemap_fragment:h0,emissivemap_pars_fragment:u0,colorspace_fragment:d0,colorspace_pars_fragment:f0,envmap_fragment:p0,envmap_common_pars_fragment:m0,envmap_pars_fragment:g0,envmap_pars_vertex:_0,envmap_physical_pars_fragment:R0,envmap_vertex:x0,fog_vertex:v0,fog_pars_vertex:y0,fog_fragment:M0,fog_pars_fragment:S0,gradientmap_pars_fragment:b0,lightmap_pars_fragment:E0,lights_lambert_fragment:T0,lights_lambert_pars_fragment:w0,lights_pars_begin:A0,lights_toon_fragment:C0,lights_toon_pars_fragment:I0,lights_phong_fragment:P0,lights_phong_pars_fragment:L0,lights_physical_fragment:D0,lights_physical_pars_fragment:N0,lights_fragment_begin:U0,lights_fragment_maps:F0,lights_fragment_end:O0,lightprobes_pars_fragment:B0,logdepthbuf_fragment:z0,logdepthbuf_pars_fragment:H0,logdepthbuf_pars_vertex:k0,logdepthbuf_vertex:V0,map_fragment:G0,map_pars_fragment:W0,map_particle_fragment:X0,map_particle_pars_fragment:q0,metalnessmap_fragment:Y0,metalnessmap_pars_fragment:Z0,morphinstance_vertex:J0,morphcolor_vertex:$0,morphnormal_vertex:K0,morphtarget_pars_vertex:j0,morphtarget_vertex:Q0,normal_fragment_begin:eg,normal_fragment_maps:tg,normal_pars_fragment:ng,normal_pars_vertex:ig,normal_vertex:sg,normalmap_pars_fragment:rg,clearcoat_normal_fragment_begin:ag,clearcoat_normal_fragment_maps:og,clearcoat_pars_fragment:lg,iridescence_pars_fragment:cg,opaque_fragment:hg,packing:ug,premultiplied_alpha_fragment:dg,project_vertex:fg,dithering_fragment:pg,dithering_pars_fragment:m