<!-- SAGA · part 146 -->
.update(),t.skeleton.frame=Y.render.frame),!t.frustumCulled||F.intersectsObject(t))){i&&U.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G);const e=tt.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&u.push(t,e,o,n,U.z,a)}}else r.visible&&u.push(t,e,r,n,U.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)At(r[t],e,n,i)}function Rt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===i?s.material:i,c=s.group;if(n.isArrayCamera){const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];a.layers.test(i.layers)&&(q.viewport(T.copy(i.viewport)),d.setupLightsView(i),Ct(a,e,i,o,l,c))}}else Ct(a,e,n,o,l,c)}}function Ct(t,e,n,i,r,s){if(t.onBeforeRender(f,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=It(n,e,r,t);q.setMaterial(r),dt.reset(),function(t,e){t.render((function(t){f.renderBufferImmediate(t,e)}))}(t,i)}else f.renderBufferDirect(n,e,i,r,t,s);t.onAfterRender(f,e,n,i,r,s)}function Pt(t,e,n){!0!==e.isScene&&(e=k);const i=Z.get(t),r=d.state.lights,s=d.state.shadowsArray,a=r.state.version,o=et.getParameters(t,r.state,s,e,n),l=et.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=Q.get(t.envMap||i.environment),void 0===c&&(t.addEventListener("dispose",wt),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===a)return Dt(t,o),h}else o.uniforms=et.getUniforms(t),t.onBuild(o,f),t.onBeforeCompile(o,f),h=et.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=st.uniform),Dt(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const p=h.getUniforms(),m=Cr.seqWithValue(p.seq,u);return i.currentProgram=h,i.uniformsList=m,h}function Dt(t,e){const n=Z.get(t);n.outputEncoding=e.outputEncoding,n.instancing=e.instancing,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas}function It(t,e,n,i){!0!==e.isScene&&(e=k),J.resetTextureUnits();const r=e.fog,s=n.isMeshStandardMaterial?e.environment:null,a=null===_?f.outputEncoding:_.texture.encoding,o=Q.get(n.envMap||s),l=!0===n.vertexColors&&i.geometry&&i.geometry.attributes.color&&4===i.geometry.attributes.color.itemSize,c=Z.get(n),h=d.state.lights;if(!0===O&&(!0===H||t!==S)){const e=t===S&&n.id===w;st.setState(n,t,e)}let u=!1;n.version===c.__version?c.needsLights&&c.lightsStateVersion!==h.state.version||c.outputEncoding!==a||i.isInstancedMesh&&!1===c.instancing?u=!0:i.isInstancedMesh||!0!==c.instancing?c.envMap!==o||n.fog&&c.fog!==r?u=!0:void 0===c.numClippingPlanes||c.numClippingPlanes===st.numPlanes&&c.numIntersection===st.numIntersection?c.vertexAlphas!==l&&(u=!0):u=!0:u=!0:(u=!0,c.__version=n.version);let p=c.currentProgram;!0===u&&(p=Pt(n,e,i));let m=!1,g=!1,v=!1;const y=p.getUniforms(),x=c.uniforms;if(q.useProgram(p.program)&&(m=!0,g=!0,v=!0),n.id!==w&&(w=n.id,g=!0),m||S!==t){if(y.setValue(pt,"projectionMatrix",t.projectionMatrix),j.logarithmicDepthBuffer&&y.setValue(pt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),S!==t&&(S=t,g=!0,v=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=y.map.cameraPosition;void 0!==e&&e.setValue(pt,U.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&y.setValue(pt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&y.setValue(pt,"viewMatrix",