<!-- SAGA · part 128 -->
nceColor)}return{update:function(t){const a=i.render.frame,o=t.geometry,l=e.get(t,o);return r.get(l)!==a&&(e.update(l),r.set(l,a)),t.isInstancedMesh&&(!1===t.hasEventListener("dispose",s)&&t.addEventListener("dispose",s),n.update(t.instanceMatrix,34962),null!==t.instanceColor&&n.update(t.instanceColor,34962)),l},dispose:function(){r=new WeakMap}}}di.physical={uniforms:Yn([di.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new vt(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new tn(0)},transmission:{value:0},transmissionMap:{value:null}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag};class Ai extends bt{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=p,this.minFilter=p,this.wrapR=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}Ai.prototype.isDataTexture2DArray=!0;class Li extends bt{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=p,this.minFilter=p,this.wrapR=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}Li.prototype.isDataTexture3D=!0;const Ri=new bt,Ci=new Ai,Pi=new Li,Di=new ei,Ii=[],Ni=[],Bi=new Float32Array(16),zi=new Float32Array(9),Fi=new Float32Array(4);function Oi(t,e,n){const i=t[0];if(i<=0||i>0)return t;const r=e*n;let s=Ii[r];if(void 0===s&&(s=new Float32Array(r),Ii[r]=s),0!==e){i.toArray(s,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(s,r)}return s}function Hi(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n<i;n++)if(t[n]!==e[n])return!1;return!0}function Gi(t,e){for(let n=0,i=e.length;n<i;n++)t[n]=e[n]}function Ui(t,e){let n=Ni[e];void 0===n&&(n=new Int32Array(e),Ni[e]=n);for(let i=0;i!==e;++i)n[i]=t.allocateTextureUnit();return n}function ki(t,e){const n=this.cache;n[0]!==e&&(t.uniform1f(this.addr,e),n[0]=e)}function Vi(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2f(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(Hi(n,e))return;t.uniform2fv(this.addr,e),Gi(n,e)}}function Wi(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3f(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else if(void 0!==e.r)n[0]===e.r&&n[1]===e.g&&n[2]===e.b||(t.uniform3f(this.addr,e.r,e.g,e.b),n[0]=e.r,n[1]=e.g,n[2]=e.b);else{if(Hi(n,e))return;t.uniform3fv(this.addr,e),Gi(n,e)}}function ji(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4f(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(Hi(n,e))return;t.uniform4fv(this.addr,e),Gi(n,e)}}function qi(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Hi(n,e))return;t.uniformMatrix2fv(this.addr,!1,e),Gi(n,e)}else{if(Hi(n,i))return;Fi.set(i),t.uniformMatrix2fv(this.addr,!1,Fi),Gi(n,i)}}function Xi(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Hi(n,e))return;t.uniformMatrix3fv(this.addr,!1,e),Gi(n,e)}else{if(Hi(n,i))return;zi.set(i),t.uniformMatrix3fv(this.addr,!1,zi),Gi(n,i)}}function Yi(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Hi(n,e))return;t.uniformMatrix4fv(this.addr,!1,e),Gi(n,e)}else{if(Hi(n,i))return;Bi.set(i),t.uniformMatrix4fv(this.addr,!1,Bi),Gi(n,i)}}function Zi(t,e){const n=this.cache;n[0]!==e&&(t.uniform1i(this.addr,e),n[0]=e)}function Ji(t,e){const n=this.cache;Hi(n,e)||(t.uniform2iv(this.addr,e),Gi(n,e))}function Qi(t,e){const n=this.cache;Hi(n,e)||(t.uniform3iv(this.addr,e),Gi(n,e))}function Ki(t,e){const n=this.cache;Hi(n,e)||(t.uniform4iv(this.addr,e),Gi(n,e))}function $i(t,e){const n=this.cache;n[0]!==e&&(t.uniform1ui(this.addr,e),n[0]=e)}function tr(t,e){const n=this.cache;Hi(n,e)||(t.uniform2uiv(this.addr,e),Gi(n,e))}function er(t,e){const n=this.cache;Hi(n,e)||(t.uniform3uiv(this.addr,e),Gi(n,e))}function nr(t,e){const n=this.cache;Hi(n,e)||(t.uniform4uiv(this.addr,e),Gi(n,e))}function ir(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTexture2D(e||Ri,r)}function rr(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||Pi,r)}function sr(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTextureCube(e||Di,r)}function ar(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(e||Ci,r)}function or(t,e){t.uniform1fv(this.addr,e)}function lr(t,e){const n=Oi(e,this.size,2);t.uniform2fv(this.addr,n)}function cr(t,e){const n=Oi(e,this.size,3);t.uniform3fv(this.addr,n)}function hr(t,e){const n=Oi(e,this.size,4);t.uniform4fv(this.addr,n)}function ur(t,e){const n=Oi(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function dr(t,e){const n=Oi(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function pr(t,e){const n