<!-- SAGA-STAGING · part 71 -->
nsceiver-btn');
  if(!txBtn){
    txBtn = document.createElement('button');
    txBtn.id = 'transceiver-btn';
    txBtn.innerHTML = '🎙️';
    txBtn.style.cssText = 'position:fixed;top:12px;left:227px;z-index:10001;display:none;' +
      'width:44px;height:44px;border-radius:50%;' +
      'background:#1a1a2e;color:#ffd700;font-size:20px;' +
      'border:2px solid #ffd700;cursor:pointer;';
    document.body.appendChild(txBtn);
  }

  var txOn = false;
  var recognition = null;
  var speaking = false;
  var SR = window.SpeechRecognition || window.webkitSpeechRecognition;

  function setState(s){
    // s: 'idle' (green, listening), 'you' (you talking), 'me' (I am speaking)
    if(s === 'me'){ txBtn.innerHTML = '🔊'; txBtn.style.background = '#1a3a5a'; }
    else if(s === 'you'){ txBtn.innerHTML = '🎙️'; txBtn.style.background = '#0a4a0a'; }
    else { txBtn.innerHTML = '📡'; txBtn.style.background = '#0a4a0a'; }
    txBtn.style.borderColor = '#00ff00';
  }

  function speak(text){
    if(!window.speechSynthesis || !text) return;
    speaking = true;
    setState('me');
    try{ if(recognition) recognition.abort(); }catch(e){ console.error(e); }
    try{ window.speechSynthesis.cancel(); }catch(e){ console.error(e); }
    var u = new SpeechSynthesisUtterance(text);
    u.rate = 1.0; u.pitch = 1.0;
    try{
      var vs = window.speechSynthesis.getVoices();
      var v = vs.find(function(x){ return x.name.indexOf('Samantha') >= 0; }) || vs.find(function(x){ return x.lang.indexOf('en') === 0; });
      if(v) u.voice = v;
    }catch(e){ console.error(e); }
    var done = false;
    function finish(){
      if(done) return; done = true;
      speaking = false;
      setState('idle');
      if(txOn) startListen();
    }
    u.onend = finish;
    u.onerror = finish;
    window.speechSynthesis.speak(u);
    if(window.gameChatSay) window.gameChatSay('Solid', text);
    setTimeout(finish, 15000); // hard watchdog
  }
  window.transceiverSpeak = speak;

  function startListen(){
    if(!txOn || speaking || !recognition) return;
    setState('idle');
    try{ recognition.start(); }catch(e){ /* already running */ }
  }

  function stopListen(){
    try{ if(recognition) recognition.abort(); }catch(e){ console.error(e); }
  }

  if(SR){
    recognition = new SR();
    recognition.continuous = true;  // keep alive, no restart gaps
    recognition.interimResults = false;
    recognition.lang = 'en-US';
    var finalText = '';
    recognition.onresult = function(e){
      // Grab only NEW final results
      for(var i = e.resultIndex; i < e.results.length; i++){
        if(e.results[i].isFinal){
          var t = e.results[i][0].transcript.trim();
          if(t && t !== finalText){
            finalText = t;
            setState('you');
            if(window.gameChatSay) window.gameChatSay('King', t);
            fetch('/api/game-chat', {
              method: 'POST',
              headers: {'Content-Type': 'application/json'},
              body: JSON.stringify({ msg: t, from: 'King' })
            }).catch(function(){});
            if(typeof sfx === 'function') sfx('click');
          }
        }
      }
    };
    recognition.onend = function(){
      // continuous mode ended unexpectedly — restart immediately if we're on and not speaking
      if(txOn && !speaking){ setTimeout(startListen, 300); }
    };
    recognition.onerror = function(e){
      if(e.error === 'not-allowed') return; // mic denied, stay off
      if(txOn && !speaking){ setTimeout(startListen, 500); }
    };
  }

  function toggleTx(){
    txOn = !txOn;
    if(txOn){
      setState('idle');
      if(window.gameChatSay) window.gameChatSay('Solid', 'Transceiver open. Talk to me, my King.');
      speak('I am listening.');
    } else {
      txBtn.innerHTML = '🎙️';
      txBtn.style.background = '#1a1a2e';
      txBtn.style.borderColor = '#ffd700';
      speaking = false;
      stopListen();
      try{ window.speechSynthesis.cancel(); }catch(e){ console.error(e); }
    }
    if(typeof sfx === 'function') sfx('click');
  }

  var newBtn = txBtn.cloneNode(true);
  txBtn.parentNode.replaceChild(newBtn, txBtn);
  txBtn = newBtn; txBtn.id = 'transceiver-btn';
  txBtn.addEventListener('click', function(e){ e.stopPropagation(); toggleTx(); });
})();

  // Fix mic position (above chat panel)
  (function(){
    var b = document.getElementById('transceiver-btn');
    if(b){ b.style.top = '120px'; b.style.left = '12px'; b.style.zIndex = '10001'; }
  

})();
window.__sagaExecMark('5700');

/* THE CREATOR HALL — Playa 2.0's Fix Station built into the world */
function buildCreatorHall(){
  if(window.STAGING_CLEAN_MAP) return; // Clean map: old builder disabled
  try{
    var cx = 45, cz = 30; /* off zero lines, near city */
    var gy = 1500; /* HIGH IN THE SKY — King's order */
    var g = new THREE.Group();

    var goldMat = new THREE.MeshStandardMaterial({color: 0xd4a017, roughness: 0.4, metalness: 0.6});
    var darkMat = new TH