<!-- RUBY · part 74 -->
earDepth,t.autoClearStencil),g&&(g.isCubeTexture||g.mapping===l)?(void 0===o&&(o=new Wn(new qn(1,1,1),new Jn({name:"BackgroundCubeMaterial",uniforms:Xn(di.cube.uniforms),vertexShader:di.cube.vertexShader,fragmentShader:di.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(o)),o.material.uniforms.envMap.value=g,o.material.uniforms.flipEnvMap.value=g.isCubeTexture&&g._needsFlipEnvMap?-1:1,h===g&&u===g.version&&d===t.toneMapping||(o.material.needsUpdate=!0,h=g,u=g.version,d=t.toneMapping),n.unshift(o,o.geometry,o.material,0,0,null)):g&&g.isTexture&&(void 0===a&&(a=new Wn(new ci(2,2),new Jn({name:"BackgroundMaterial",uniforms:Xn(di.background.uniforms),vertexShader:di.background.vertexShader,fragmentShader:di.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=g,!0===g.matrixAutoUpdate&&g.updateMatrix(),a.material.uniforms.uvTransform.value.copy(g.matrix),h===g&&u===g.version&&d===t.toneMapping||(a.material.needsUpdate=!0,h=g,u=g.version,d=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function mi(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t<r;t++)e[t]=0,n[t]=0,i[t]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:e,enabledAttributes:n,attributeDivisors:i,object:t,attributes:{},index:null}}function p(){const t=c.newAttributes;for(let e=0,n=t.length;e<n;e++)t[e]=0}function m(t){f(t,0)}function f(n,r){const s=c.newAttributes,a=c.enabledAttributes,o=c.attributeDivisors;if(s[n]=1,0===a[n]&&(t.enableVertexAttribArray(n),a[n]=1),o[n]!==r){(i.isWebGL2?t:e.get("ANGLE_instanced_arrays"))[i.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](n,r),o[n]=r}}function g(){const e=c.newAttributes,n=c.enabledAttributes;for(let i=0,r=n.length;i<r;i++)n[i]!==e[i]&&(t.disableVertexAttribArray(i),n[i]=0)}function v(e,n,r,s,a,o){!0!==i.isWebGL2||5124!==r&&5125!==r?t.vertexAttribPointer(e,n,r,s,a,o):t.vertexAttribIPointer(e,n,r,a,o)}function y(){x(),c!==l&&(c=l,h(c.object))}function x(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:function(r,l,u,y,x){let _=!1;if(a){const e=function(e,n,r){const a=!0===r.wireframe;let l=o[e.id];void 0===l&&(l={},o[e.id]=l);let c=l[n.id];void 0===c&&(c={},l[n.id]=c);let h=c[a];void 0===h&&(h=d(i.isWebGL2?t.createVertexArray():s.createVertexArrayOES()),c[a]=h);return h}(y,u,l);c!==e&&(c=e,h(c.object)),_=function(t,e){const n=c.attributes,i=t.attributes;let r=0;for(const t in i){const e=n[t],s=i[t];if(void 0===e)return!0;if(e.attribute!==s)return!0;if(e.data!==s.data)return!0;r++}return c.attributesNum!==r||c.index!==e}(y,x),_&&function(t,e){const n={},i=t.attributes;let r=0;for(const t in i){const e=i[t],s={};s.attribute=e,e.data&&(s.data=e.data),n[t]=s,r++}c.attributes=n,c.attributesNum=r,c.index=e}(y,x)}else{const t=!0===l.wireframe;c.geometry===y.id&&c.program===u.id&&c.wireframe===t||(c.geometry=y.id,c.program=u.id,c.wireframe=t,_=!0)}!0===r.isInstancedMesh&&(_=!0),null!==x&&n.update(x,34963),_&&(!function(r,s,a,o){if(!1===i.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;p();const l=o.attributes,c=a.getAttributes(),h=s.defaultAttributeValues;for(const e in c){const i=c[e];if(i>=0){const s=l[e];if(void 0!==s){const e=s.normalized,r=s.itemSize,a=n.get(s);if(void 0===a)continue;const l=a.buffer,c=a.type,h=a.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,a=n.stride,u=s.offset;n&&n.isInstancedInterleavedBuffer?(f(i,n.meshPerAttribute),void 0===o._maxInstanceCount&&(o._maxInstanceCount=n.meshPerAttribute*n.count)):m(i),t.bindBuffer(34962,l),v(i,r,c,e,a*h,u*h)}else s.isInstancedBufferAttribute?(f(i,s.meshPerAttribute),void 0===o._maxInstanceCount&&(o._maxInstanceCount=s.meshPerAttribute*s.count)):m(i),t.bindBuffer(34962,l),v(i,r,c,e,0,0)}else if("instanceMatrix"===e){const e=n.get(r.instanceMatrix);if(void 0===e)continue;const s=e.buffer,a=e.type;f(i+0,1),f(i+1,1),f(i+2,1),f(i+3,1),t.bindBuffer(34962,s),t.vertexAttribPointer(i+0,4,a,!1,64,0),t.vertexAttribPointer(i+1,4,a,!1,64,16),t.vertexAttribPointer(i+2,4,a,!1,64,32),t.vertexAttribPointer(i+3,4,a,!1,64,48)}else if("instanceColor"===e){const e=n.get(r.instanceColor);if(void 0===e)continue;const s=e.buffer,a=e.type;f(i,1),t.bindBuffer(34962,s),t.vertexAttribPointer(i