<!-- RUBY-BACKUP · part 270 -->
; return; }
  if(tl==='ancestralcity'||tl==='citymap'){ buildAncestralCity(); return; }
  if(tl==='clearancestral'){ clearAncestralCity(); return; }
  if(tl==='rural'){ buildRuralCounties(); return; }
  if(tl==='tribal'){ buildTribalVillages(); return; }
  if(tl==='clearzones'){ clearZones(); return; }
  if(tl==='plaza'){ buildGatheringPlaza(); return; }
  if(tl==='clearplaza'){ clearPlaza(); return; }
  if(tl==='darkplaces'||tl==='dark'){ buildDarkPlaces(); return; }
  if(tl==='cleardark'){ clearDarkPlaces(); return; }
  if(tl==='playgrounds'||tl==='play'){ buildPlaygrounds(); return; }
  if(tl==='clearplay'){ clearPlaygrounds(); return; }
  if(tl==='allzones'){ buildAncestralCity(); buildRuralCounties(); buildTribalVillages(); codeStatus('all three zones — city, rural, tribal. Separate but one map.'); return; }
  if(tl==='wildterrain'||tl==='terrain'){ buildWildTerrain(); return; }
  if(tl==='clearterrain'){ clearWildTerrain(); return; }
  if(tl==='valleys'||tl==='valley'){ buildValleys(); return; }
  if(tl==='clearvalleys'){ clearValleys(); return; }
  if(tl==='purposefulcity'||tl==='citypurpose'){ buildPurposefulCity(); return; }
  if(tl==='purposes'){ listPurposes(); return; }
  if(tl==='officer'){ placeOfficerAndFirefighter(); return; }
  if(tl==='quest'){ hiddenQuest(); return; }
  if(tl==='hiddenquest'){ var hq=HIDDEN_QUESTS[Math.floor(Math.random()*HIDDEN_QUESTS.length)]; ACTIVE_QUEST=hq; codeStatus('HIDDEN #'+hq.id+' — '+hq.giver+': '+hq.text); return; }
  if(tl==='spacemission'){ spaceMission(); return; }
  if(tl==='stranger'){ summonStranger(); return; }
  if(tl==='solid'){ if(typeof warpSolid==='function') warpSolid(); return; }
  if(tl==='block'){ if(typeof warpBlockCreator==='function') warpBlockCreator(); return; }
  if(tl==='fix'){ if(typeof warpFixStation==='function') warpFixStation(); return; }
  if(tl==='buildoutpost'){ if(typeof buildOutpost==='function') buildOutpost(); return; }
  if(tl==='cutaway'){ if(typeof buildCutaway==='function') buildCutaway(); return; }
  if(tl==='shapes'){ if(typeof buildShapes==='function') buildShapes(); return; }
  if(tl==='gear'){ if(typeof buildGear==='function') buildGear(); return; }
  if(tl==='piston'){ if(typeof buildPiston==='function') buildPiston(); return; }
  if(tl==='body'){ if(typeof buildHumanBody==='function') buildHumanBody(); return; }
  if(tl==='eyes'){ if(typeof buildIntaglioEyes==='function') buildIntaglioEyes(); return; }
  if(tl==='paintbody'){ if(typeof paintBodyParts==='function') paintBodyParts(); return; }
  if(tl==='solidhand'){ if(typeof buildSolidHand==='function') buildSolidHand(); return; }
  if(tl==='truelines'){ if(typeof applyTrueIntaglio==='function') applyTrueIntaglio(); return; }
  if(tl==='hourglass'){ if(typeof buildHourglass==='function') buildHourglass(); return; }
  if(tl==='pylon'){ if(typeof buildPylon==='function') buildPylon(); return; }
  if(tl==='hollowtetra'){ if(typeof buildHollowTetra==='function') buildHollowTetra(); return; }
  if(tl==='layeredpyramid'){ if(typeof buildLayeredPyramid==='function') buildLayeredPyramid(); return; }
  if(tl==='console'){ if(typeof toggleCodeConsole==='function') toggleCodeConsole(); return; }
  if(tl.indexOf('write ')==0){ var _wt = tl.substring(6); if(typeof writeOnBlock==='function') writeOnBlock(_wt); return; }
  if(tl==='epistle'){ if(typeof toggleEpistleEditor==='function') toggleEpistleEditor(); return; }
  if(tl==='trim'){ if(typeof toggleTrimMode==='function') toggleTrimMode(); return; }
  if(tl==='sculpt'){ if(typeof toggleSculptMode==='function') toggleSculptMode(); return; }
  if(tl==='export'){ if(typeof exportOBJ==='function') exportOBJ(); return; }
  if(tl==='exportfbx'){ if(typeof exportFBX==='function') exportFBX(); return; }
  if(tl==='streets'){ if(typeof buildStreets==='function') buildStreets(); return; }
  if(tl==='grab'){ if(typeof toggleGrabMode==='function') toggleGrabMode(); return; }
  if(tl==='fixstation'){ if(typeof window._creator!=='undefined') window._creator.toggle(); return; }
  if(tl==='creatorhall'){ buildCreatorHall(); return; }
  if(tl==='gohall'){
    buildCreatorHall();
    try{
      mePos.set(45, 1502, 45);
      meVel.set(0, 0, 0);
      onGround = false;
      if(typeof codeStatus==='function') codeStatus('at the Creator Hall');
    }catch(e){}
    return;
  }
  if(tl==='meethall'||tl==='meet'){
    buildCreatorHall();
    /* Solid goes to meet the King at the hall */
    try{
      if(window._solidAvatar){ window._solidAvatar.position.set(45, 1502, 30); }
      if(typeof codeStatus==='function') codeStatus('Solid is at the Creator Hall — waiting for you');
    }catch(e){}
    return;
  }
  if(tl==='controls'||tl==='controlsonly'){ if(typeof window._controlsOnly==='function') window._controlsOnly(); return; }

  /* CREATOR TOOL CHEAT CODES — operate on the selected block */
  var _toolBlk = (typeof window!=='undefined') ? window._selectedBlock : null;
  function _toolMsg(m){ try{ codeStatus(m); }