<!-- PLAYA · part 135 -->
filmOffset),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"OrthographicCamera":r=new Jl(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(r.zoom=t.zoom),void 0!==t.view&&(r.view=Object.assign({},t.view));break;case"AmbientLight":r=new $l(t.color,t.intensity);break;case"DirectionalLight":r=new Kl(t.color,t.intensity);break;case"PointLight":r=new Zl(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":r=new tc(t.color,t.intensity,t.width,t.height);break;case"SpotLight":r=new Wl(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":r=new Ol(t.color,t.groundColor,t.intensity);break;case"LightProbe":r=(new nc).fromJSON(t);break;case"SkinnedMesh":s=o(t.geometry),a=l(t.material),r=new $s(s,a),void 0!==t.bindMode&&(r.bindMode=t.bindMode),void 0!==t.bindMatrix&&r.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(r.skeleton=t.skeleton);break;case"Mesh":s=o(t.geometry),a=l(t.material),r=new Wn(s,a);break;case"InstancedMesh":s=o(t.geometry),a=l(t.material);const e=t.count,n=t.instanceMatrix,i=t.instanceColor;r=new la(s,a,e),r.instanceMatrix=new sn(new Float32Array(n.array),16),void 0!==i&&(r.instanceColor=new sn(new Float32Array(i.array),i.itemSize));break;case"LOD":r=new Xs;break;case"Line":r=new fa(o(t.geometry),l(t.material));break;case"LineLoop":r=new xa(o(t.geometry),l(t.material));break;case"LineSegments":r=new ya(o(t.geometry),l(t.material));break;case"PointCloud":case"Points":r=new Ta(o(t.geometry),l(t.material));break;case"Sprite":r=new Vs(l(t.material));break;case"Group":r=new gs;break;case"Bone":r=new ta;break;default:r=new Ce}if(r.uuid=t.uuid,void 0!==t.name&&(r.name=t.name),void 0!==t.matrix?(r.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(r.matrixAutoUpdate=t.matrixAutoUpdate),r.matrixAutoUpdate&&r.matrix.decompose(r.position,r.quaternion,r.scale)):(void 0!==t.position&&r.position.fromArray(t.position),void 0!==t.rotation&&r.rotation.fromArray(t.rotation),void 0!==t.quaternion&&r.quaternion.fromArray(t.quaternion),void 0!==t.scale&&r.scale.fromArray(t.scale)),void 0!==t.castShadow&&(r.castShadow=t.castShadow),void 0!==t.receiveShadow&&(r.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(r.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(r.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(r.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&r.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(r.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(r.visible=t.visible),void 0!==t.frustumCulled&&(r.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(r.renderOrder=t.renderOrder),void 0!==t.userData&&(r.userData=t.userData),void 0!==t.layers&&(r.layers.mask=t.layers),void 0!==t.children){const s=t.children;for(let t=0;t<s.length;t++)r.add(this.parseObject(s[t],e,n,i))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];r.animations.push(i[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(r.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=r.getObjectByProperty("uuid",n.object);void 0!==i&&r.addLevel(i,n.distance)}}return r}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}setTexturePath(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}},t.ObjectSpaceNormalMap=1,t.OctahedronBufferGeometry=_o,t.OctahedronGeometry=_o,t.OneFactor=201,t.OneMinusDstAlphaFactor=207,t.OneMinusDstColorFactor=209,t.OneMinusSrcAlphaFactor=205,t.OneMinusSrcColorFactor=203,t.OrthographicCamera=Jl,t.PCFShadowMap=1,t.PCFSoftShadowMap=2,t.PMREMGenerator=class{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new Lt(0,1,0);return new Io({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:Nh[3e3]},outputEncoding:{value:Nh[3e3]}},vertexShader:$h(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${tu()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\