<!-- NEW6 — TEST 6 · THE FIVE SHORES · part 408 -->
 */
		this.getFrame = function () {

			return xrFrame;

		};

		/**
		 * Returns the current XR session.
		 *
		 * @return {?XRSession} The XR session. Returns `null` when used outside a XR session.
		 */
		this.getSession = function () {

			return session;

		};

		/**
		 * After a XR session has been requested usually with one of the `*Button` modules, it
		 * is injected into the renderer with this method. This method triggers the start of
		 * the actual XR rendering.
		 *
		 * @async
		 * @param {XRSession} value - The XR session to set.
		 * @return {Promise} A Promise that resolves when the session has been set.
		 */
		this.setSession = async function ( value ) {

			session = value;

			if ( session !== null ) {

				initialRenderTarget = renderer.getRenderTarget();

				session.addEventListener( 'select', onSessionEvent );
				session.addEventListener( 'selectstart', onSessionEvent );
				session.addEventListener( 'selectend', onSessionEvent );
				session.addEventListener( 'squeeze', onSessionEvent );
				session.addEventListener( 'squeezestart', onSessionEvent );
				session.addEventListener( 'squeezeend', onSessionEvent );
				session.addEventListener( 'end', onSessionEnd );
				session.addEventListener( 'inputsourceschange', onInputSourcesChange );

				if ( attributes.xrCompatible !== true ) {

					await gl.makeXRCompatible();

				}

				currentPixelRatio = renderer.getPixelRatio();
				renderer.getSize( currentSize );


				// Check that the browser implements the necessary APIs to use an
				// XRProjectionLayer rather than an XRWebGLLayer
				const supportsLayers = supportsGlBinding && 'createProjectionLayer' in XRWebGLBinding.prototype;

				if ( ! supportsLayers ) {

					const layerInit = {
						antialias: attributes.antialias,
						alpha: true,
						depth: attributes.depth,
						stencil: attributes.stencil,
						framebufferScaleFactor: framebufferScaleFactor
					};

					glBaseLayer = new XRWebGLLayer( session, gl, layerInit );

					session.updateRenderState( { baseLayer: glBaseLayer } );

					renderer.setPixelRatio( 1 );
					renderer.setSize( glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false );

					newRenderTarget = new WebGLRenderTarget(
						glBaseLayer.framebufferWidth,
						glBaseLayer.framebufferHeight,
						{
							format: RGBAFormat,
							type: UnsignedByteType,
							colorSpace: renderer.outputColorSpace,
							stencilBuffer: attributes.stencil,
							resolveDepthBuffer: ( glBaseLayer.ignoreDepthValues === false ),
							resolveStencilBuffer: ( glBaseLayer.ignoreDepthValues === false ),
							storeMultisampledDepthBuffer: ( glBaseLayer.ignoreDepthValues === false ),
							storeMultisampledStencilBuffer: ( glBaseLayer.ignoreDepthValues === false )

						}
					);

				} else {

					let depthFormat = null;
					let depthType = null;
					let glDepthFormat = null;

					if ( attributes.depth ) {

						glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24;
						depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat;
						depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType;

					}

					const projectionlayerInit = {
						colorFormat: gl.RGBA8,
						depthFormat: glDepthFormat,
						scaleFactor: framebufferScaleFactor
					};

					glBinding = this.getBinding();

					glProjLayer = glBinding.createProjectionLayer( projectionlayerInit );

					session.updateRenderState( { layers: [ glProjLayer ] } );

					renderer.setPixelRatio( 1 );
					renderer.setSize( glProjLayer.textureWidth, glProjLayer.textureHeight, false );

					newRenderTarget = new WebGLRenderTarget(
						glProjLayer.textureWidth,
						glProjLayer.textureHeight,
						{
							format: RGBAFormat,
							type: UnsignedByteType,
							depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),
							stencilBuffer: attributes.stencil,
							colorSpace: renderer.outputColorSpace,
							samples: attributes.antialias ? 4 : 0,
							resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false ),
							resolveStencilBuffer: ( glProjLayer.ignoreDepthValues === false ),
							storeMultisampledDepthBuffer: ( glProjLayer.ignoreDepthValues === false ),
							storeMultisampledStencilBuffer: ( glProjLayer.ignoreDepthValues === false )
						} );

				}

				newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278

				this.setFoveation( foveation );

				customReferenceSpace = null;
				referenceSpace = await session.requestReferenceSpace( referenceSpaceType );

				animation.setContext( session );
				animation.start();

				scope.isPresenting = true;

				scope.dispatchEvent( { type: 'sessionstart' } );

			}

		};

		/**
		 * Returns the environment blend mode from the current XR session.
		 *
		 * @return {'opaque'|