<!-- NEW6 — TEST 6 · THE FIVE SHORES · part 358 -->
sion = extensions.get( 'WEBGL_multi_draw' );
		extension.multiDrawElementsWEBGL( mode, counts, 0, type, starts, 0, drawCount );

		let elementCount = 0;
		for ( let i = 0; i < drawCount; i ++ ) {

			elementCount += counts[ i ];

		}

		info.update( elementCount, mode, 1 );


	}

	//

	this.setMode = setMode;
	this.setIndex = setIndex;
	this.render = render;
	this.renderInstances = renderInstances;
	this.renderMultiDraw = renderMultiDraw;

}

function WebGLInfo( gl ) {

	const memory = {
		geometries: 0,
		textures: 0
	};

	const render = {
		frame: 0,
		calls: 0,
		triangles: 0,
		points: 0,
		lines: 0
	};

	function update( count, mode, instanceCount ) {

		render.calls ++;

		switch ( mode ) {

			case gl.TRIANGLES:
				render.triangles += instanceCount * ( count / 3 );
				break;

			case gl.LINES:
				render.lines += instanceCount * ( count / 2 );
				break;

			case gl.LINE_STRIP:
				render.lines += instanceCount * ( count - 1 );
				break;

			case gl.LINE_LOOP:
				render.lines += instanceCount * count;
				break;

			case gl.POINTS:
				render.points += instanceCount * count;
				break;

			default:
				error( 'WebGLInfo: Unknown draw mode:', mode );
				break;

		}

	}

	function reset() {

		render.calls = 0;
		render.triangles = 0;
		render.points = 0;
		render.lines = 0;

	}

	return {
		memory: memory,
		render: render,
		programs: null,
		autoReset: true,
		reset: reset,
		update: update
	};

}

function WebGLMorphtargets( gl, capabilities, textures ) {

	const morphTextures = new WeakMap();
	const morph = new Vector4();

	function update( object, geometry, program ) {

		const objectInfluences = object.morphTargetInfluences;

		// the following encodes morph targets into an array of data textures. Each layer represents a single morph target.

		const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
		const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;

		let entry = morphTextures.get( geometry );

		if ( entry === undefined || entry.count !== morphTargetsCount ) {

			if ( entry !== undefined ) entry.texture.dispose();

			const hasMorphPosition = geometry.morphAttributes.position !== undefined;
			const hasMorphNormals = geometry.morphAttributes.normal !== undefined;
			const hasMorphColors = geometry.morphAttributes.color !== undefined;

			const morphTargets = geometry.morphAttributes.position || [];
			const morphNormals = geometry.morphAttributes.normal || [];
			const morphColors = geometry.morphAttributes.color || [];

			let vertexDataCount = 0;

			if ( hasMorphPosition === true ) vertexDataCount = 1;
			if ( hasMorphNormals === true ) vertexDataCount = 2;
			if ( hasMorphColors === true ) vertexDataCount = 3;

			let width = geometry.attributes.position.count * vertexDataCount;
			let height = 1;

			if ( width > capabilities.maxTextureSize ) {

				height = Math.ceil( width / capabilities.maxTextureSize );
				width = capabilities.maxTextureSize;

			}

			const buffer = new Float32Array( width * height * 4 * morphTargetsCount );

			const texture = new DataArrayTexture( buffer, width, height, morphTargetsCount );
			texture.type = FloatType;
			texture.needsUpdate = true;

			// fill buffer

			const vertexDataStride = vertexDataCount * 4;

			for ( let i = 0; i < morphTargetsCount; i ++ ) {

				const morphTarget = morphTargets[ i ];
				const morphNormal = morphNormals[ i ];
				const morphColor = morphColors[ i ];

				const offset = width * height * 4 * i;

				for ( let j = 0; j < morphTarget.count; j ++ ) {

					const stride = j * vertexDataStride;

					if ( hasMorphPosition === true ) {

						morph.fromBufferAttribute( morphTarget, j );

						buffer[ offset + stride + 0 ] = morph.x;
						buffer[ offset + stride + 1 ] = morph.y;
						buffer[ offset + stride + 2 ] = morph.z;
						buffer[ offset + stride + 3 ] = 0;

					}

					if ( hasMorphNormals === true ) {

						morph.fromBufferAttribute( morphNormal, j );

						buffer[ offset + stride + 4 ] = morph.x;
						buffer[ offset + stride + 5 ] = morph.y;
						buffer[ offset + stride + 6 ] = morph.z;
						buffer[ offset + stride + 7 ] = 0;

					}

					if ( hasMorphColors === true ) {

						morph.fromBufferAttribute( morphColor, j );

						buffer[ offset + stride + 8 ] = morph.x;
						buffer[ offset + stride + 9 ] = morph.y;
						buffer[ offset + stride + 10 ] = morph.z;
						buffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? morph.w : 1;

					}

				}

			}

			entry = {
				count: morphTargetsCount,
				texture: texture,
				size: new Vector2( width, height )
			};

			morphTextures.set( geometry, entry );

			function disposeTexture() {

				texture.dispose();

				morphTextures.delete( geometry );

				geometry.removeEventListener( 'dispose', disposeTexture );

			}

			geometry.addEventListener( 'dispose', disposeTexture );

		}

