<!-- NEW6 — TEST 6 · THE FIVE SHORES · part 187 -->
ts.length;
				const c = base + points.length + 1;
				const d = base + 1;

				// faces

				indices.push( a, b, d );
				indices.push( c, d, b );

			}

		}

		// build geometry

		this.setIndex( indices );
		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );

	}

	copy( source ) {

		super.copy( source );

		this.parameters = Object.assign( {}, source.parameters );

		return this;

	}

	/**
	 * Factory method for creating an instance of this class from the given
	 * JSON object.
	 *
	 * @param {Object} data - A JSON object representing the serialized geometry.
	 * @return {LatheGeometry} A new instance.
	 */
	static fromJSON( data ) {

		return new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength );

	}

}

/**
 * A geometry class for representing an octahedron.
 *
 * ```js
 * const geometry = new THREE.OctahedronGeometry();
 * const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
 * const octahedron = new THREE.Mesh( geometry, material );
 * scene.add( octahedron );
 * ```
 *
 * @augments PolyhedronGeometry
 * @demo scenes/geometry-browser.html#OctahedronGeometry
 */
class OctahedronGeometry extends PolyhedronGeometry {

	/**
	 * Constructs a new octahedron geometry.
	 *
	 * @param {number} [radius=1] - Radius of the octahedron.
	 * @param {number} [detail=0] - Setting this to a value greater than `0` adds vertices making it no longer a octahedron.
	 */
	constructor( radius = 1, detail = 0 ) {

		const vertices = [
			1, 0, 0, 	-1, 0, 0,	0, 1, 0,
			0, -1, 0, 	0, 0, 1,	0, 0, -1
		];

		const indices = [
			0, 2, 4,	0, 4, 3,	0, 3, 5,
			0, 5, 2,	1, 2, 5,	1, 5, 3,
			1, 3, 4,	1, 4, 2
		];

		super( vertices, indices, radius, detail );

		this.type = 'OctahedronGeometry';

		/**
		 * Holds the constructor parameters that have been
		 * used to generate the geometry. Any modification
		 * after instantiation does not change the geometry.
		 *
		 * @type {Object}
		 */
		this.parameters = {
			radius: radius,
			detail: detail
		};

	}

	/**
	 * Factory method for creating an instance of this class from the given
	 * JSON object.
	 *
	 * @param {Object} data - A JSON object representing the serialized geometry.
	 * @return {OctahedronGeometry} A new instance.
	 */
	static fromJSON( data ) {

		return new OctahedronGeometry( data.radius, data.detail );

	}

}

/**
 * A geometry class for representing a plane.
 *
 * ```js
 * const geometry = new THREE.PlaneGeometry( 1, 1 );
 * const material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
 * const plane = new THREE.Mesh( geometry, material );
 * scene.add( plane );
 * ```
 *
 * @augments BufferGeometry
 * @demo scenes/geometry-browser.html#PlaneGeometry
 */
class PlaneGeometry extends BufferGeometry {

	/**
	 * Constructs a new plane geometry.
	 *
	 * @param {number} [width=1] - The width along the X axis.
	 * @param {number} [height=1] - The height along the Y axis
	 * @param {number} [widthSegments=1] - The number of segments along the X axis.
	 * @param {number} [heightSegments=1] - The number of segments along the Y axis.
	 */
	constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {

		super();

		this.type = 'PlaneGeometry';

		/**
		 * Holds the constructor parameters that have been
		 * used to generate the geometry. Any modification
		 * after instantiation does not change the geometry.
		 *
		 * @type {Object}
		 */
		this.parameters = {
			width: width,
			height: height,
			widthSegments: widthSegments,
			heightSegments: heightSegments
		};

		const width_half = width / 2;
		const height_half = height / 2;

		const gridX = Math.floor( widthSegments );
		const gridY = Math.floor( heightSegments );

		const gridX1 = gridX + 1;
		const gridY1 = gridY + 1;

		const segment_width = width / gridX;
		const segment_height = height / gridY;

		//

		const indices = [];
		const vertices = [];
		const normals = [];
		const uvs = [];

		for ( let iy = 0; iy < gridY1; iy ++ ) {

			const y = iy * segment_height - height_half;

			for ( let ix = 0; ix < gridX1; ix ++ ) {

				const x = ix * segment_width - width_half;

				vertices.push( x, - y, 0 );

				normals.push( 0, 0, 1 );

				uvs.push( ix / gridX );
				uvs.push( 1 - ( iy / gridY ) );

			}

		}

		for ( let iy = 0; iy < gridY; iy ++ ) {

			for ( let ix = 0; ix < gridX; ix ++ ) {

				const a = ix + gridX1 * iy;
				const b = ix + gridX1 * ( iy + 1 );
				const c = ( ix + 1 ) + gridX1 * ( iy + 1 );
				const d = ( ix + 1 ) + gridX1 * iy;

				indices.push( a, b, d );
				indices.push( b, c, d );

			}

		}

		this.setIndex( indices );
		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
		this.setA