<!-- NEW6 — TEST 6 · THE FIVE SHORES · part 81 -->
ype {boolean}
		 * @readonly
		 * @default true
		 */
		this.isFog = true;

		/**
		 * The name of the fog.
		 *
		 * @type {string}
		 */
		this.name = '';

		/**
		 * The fog's color.
		 *
		 * @type {Color}
		 */
		this.color = new Color( color );

		/**
		 * The minimum distance to start applying fog. Objects that are less than
		 * `near` units from the active camera won't be affected by fog.
		 *
		 * @type {number}
		 * @default 1
		 */
		this.near = near;

		/**
		 * The maximum distance at which fog stops being calculated and applied.
		 * Objects that are more than `far` units away from the active camera won't
		 * be affected by fog.
		 *
		 * @type {number}
		 * @default 1000
		 */
		this.far = far;

	}

	/**
	 * Returns a new fog with copied values from this instance.
	 *
	 * @return {Fog} A clone of this instance.
	 */
	clone() {

		return new Fog( this.color, this.near, this.far );

	}

	/**
	 * Serializes the fog into JSON.
	 *
	 * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.
	 * @return {Object} A JSON object representing the serialized fog
	 */
	toJSON( /* meta */ ) {

		return {
			type: 'Fog',
			name: this.name,
			color: this.color.getHex(),
			near: this.near,
			far: this.far
		};

	}

}

/**
 * Scenes allow you to set up what is to be rendered and where by three.js.
 * This is where you place 3D objects like meshes, lines or lights.
 *
 * @augments Object3D
 */
class Scene extends Object3D {

	/**
	 * Constructs a new scene.
	 */
	constructor() {

		super();

		/**
		 * This flag can be used for type testing.
		 *
		 * @type {boolean}
		 * @readonly
		 * @default true
		 */
		this.isScene = true;

		this.type = 'Scene';

		/**
		 * Defines the background of the scene. Valid inputs are:
		 *
		 * - A color for defining a uniform colored background.
		 * - A texture for defining a (flat) textured background.
		 * - Cube textures or equirectangular textures for defining a skybox.
		 *
		 * @type {?(Color|Texture)}
		 * @default null
		 */
		this.background = null;

		/**
		 * Sets the environment map for all physical materials in the scene. However,
		 * it's not possible to overwrite an existing texture assigned to the `envMap`
		 * material property.
		 *
		 * @type {?Texture}
		 * @default null
		 */
		this.environment = null;

		/**
		 * A fog instance defining the type of fog that affects everything
		 * rendered in the scene.
		 *
		 * @type {?(Fog|FogExp2)}
		 * @default null
		 */
		this.fog = null;

		/**
		 * Sets the blurriness of the background. Only influences environment maps
		 * assigned to {@link Scene#background}. Valid input is a float between `0`
		 * and `1`.
		 *
		 * @type {number}
		 * @default 0
		 */
		this.backgroundBlurriness = 0;

		/**
		 * Attenuates the color of the background. Only applies to background textures.
		 *
		 * @type {number}
		 * @default 1
		 */
		this.backgroundIntensity = 1;

		/**
		 * The rotation of the background in radians. Only influences environment maps
		 * assigned to {@link Scene#background}.
		 *
		 * @type {Euler}
		 * @default (0,0,0)
		 */
		this.backgroundRotation = new Euler();

		/**
		 * Attenuates the color of the environment. Only influences environment maps
		 * assigned to {@link Scene#environment}.
		 *
		 * @type {number}
		 * @default 1
		 */
		this.environmentIntensity = 1;

		/**
		 * The rotation of the environment map in radians. Only influences physical materials
		 * in the scene when {@link Scene#environment} is used.
		 *
		 * @type {Euler}
		 * @default (0,0,0)
		 */
		this.environmentRotation = new Euler();

		/**
		 * Forces everything in the scene to be rendered with the defined material. It is possible
		 * to exclude materials from override by setting {@link Material#allowOverride} to `false`.
		 *
		 * @type {?Material}
		 * @default null
		 */
		this.overrideMaterial = null;

		if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {

			__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );

		}

	}

	copy( source, recursive ) {

		super.copy( source, recursive );

		if ( source.background !== null ) this.background = source.background.clone();
		if ( source.environment !== null ) this.environment = source.environment.clone();
		if ( source.fog !== null ) this.fog = source.fog.clone();

		this.backgroundBlurriness = source.backgroundBlurriness;
		this.backgroundIntensity = source.backgroundIntensity;
		this.backgroundRotation.copy( source.backgroundRotation );

		this.environmentIntensity = source.environmentIntensity;
		this.environmentRotation.copy( source.environmentRotation );

		if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();

		this.matrixAutoUpdate = source.matrixAutoUpdate;

		return this;

	}

	toJSON( meta ) {

		const data = super.toJSON( meta );

		if ( this.fog !== null ) data.object.fog = this.fog.toJSO