<!-- NEW6 — TEST 6 · THE FIVE SHORES · part 79 -->
.g, b = _color.b;

		if ( colorSpace !== SRGBColorSpace ) {

			// Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/).
			return `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`;

		}

		return `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`;

	}

	/**
	 * Adds the given HSL values to this color's values.
	 * Internally, this converts the color's RGB values to HSL, adds HSL
	 * and then converts the color back to RGB.
	 *
	 * @param {number} h - Hue value between `0.0` and `1.0`.
	 * @param {number} s - Saturation value between `0.0` and `1.0`.
	 * @param {number} l - Lightness value between `0.0` and `1.0`.
	 * @return {Color} A reference to this color.
	 */
	offsetHSL( h, s, l ) {

		this.getHSL( _hslA );

		return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );

	}

	/**
	 * Adds the RGB values of the given color to the RGB values of this color.
	 *
	 * @param {Color} color - The color to add.
	 * @return {Color} A reference to this color.
	 */
	add( color ) {

		this.r += color.r;
		this.g += color.g;
		this.b += color.b;

		return this;

	}

	/**
	 * Adds the RGB values of the given colors and stores the result in this instance.
	 *
	 * @param {Color} color1 - The first color.
	 * @param {Color} color2 - The second color.
	 * @return {Color} A reference to this color.
	 */
	addColors( color1, color2 ) {

		this.r = color1.r + color2.r;
		this.g = color1.g + color2.g;
		this.b = color1.b + color2.b;

		return this;

	}

	/**
	 * Adds the given scalar value to the RGB values of this color.
	 *
	 * @param {number} s - The scalar to add.
	 * @return {Color} A reference to this color.
	 */
	addScalar( s ) {

		this.r += s;
		this.g += s;
		this.b += s;

		return this;

	}

	/**
	 * Subtracts the RGB values of the given color from the RGB values of this color.
	 *
	 * @param {Color} color - The color to subtract.
	 * @return {Color} A reference to this color.
	 */
	sub( color ) {

		this.r = Math.max( 0, this.r - color.r );
		this.g = Math.max( 0, this.g - color.g );
		this.b = Math.max( 0, this.b - color.b );

		return this;

	}

	/**
	 * Multiplies the RGB values of the given color with the RGB values of this color.
	 *
	 * @param {Color} color - The color to multiply.
	 * @return {Color} A reference to this color.
	 */
	multiply( color ) {

		this.r *= color.r;
		this.g *= color.g;
		this.b *= color.b;

		return this;

	}

	/**
	 * Multiplies the given scalar value with the RGB values of this color.
	 *
	 * @param {number} s - The scalar to multiply.
	 * @return {Color} A reference to this color.
	 */
	multiplyScalar( s ) {

		this.r *= s;
		this.g *= s;
		this.b *= s;

		return this;

	}

	/**
	 * Linearly interpolates this color's RGB values toward the RGB values of the
	 * given color. The alpha argument can be thought of as the ratio between
	 * the two colors, where `0.0` is this color and `1.0` is the first argument.
	 *
	 * @param {Color} color - The color to converge on.
	 * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
	 * @return {Color} A reference to this color.
	 */
	lerp( color, alpha ) {

		this.r += ( color.r - this.r ) * alpha;
		this.g += ( color.g - this.g ) * alpha;
		this.b += ( color.b - this.b ) * alpha;

		return this;

	}

	/**
	 * Linearly interpolates between the given colors and stores the result in this instance.
	 * The alpha argument can be thought of as the ratio between the two colors, where `0.0`
	 * is the first and `1.0` is the second color.
	 *
	 * @param {Color} color1 - The first color.
	 * @param {Color} color2 - The second color.
	 * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
	 * @return {Color} A reference to this color.
	 */
	lerpColors( color1, color2, alpha ) {

		this.r = color1.r + ( color2.r - color1.r ) * alpha;
		this.g = color1.g + ( color2.g - color1.g ) * alpha;
		this.b = color1.b + ( color2.b - color1.b ) * alpha;

		return this;

	}

	/**
	 * Linearly interpolates this color's HSL values toward the HSL values of the
	 * given color. It differs from {@link Color#lerp} by not interpolating straight
	 * from one color to the other, but instead going through all the hues in between
	 * those two colors. The alpha argument can be thought of as the ratio between
	 * the two colors, where 0.0 is this color and 1.0 is the first argument.
	 *
	 * @param {Color} color - The color to converge on.
	 * @param {number} alpha - The interpolation factor in the closed interval `[0,1]`.
	 * @return {Color} A reference to this color.
	 */
	lerpHSL( color, alpha ) {

		this.getHSL( _hslA );
		color.getHSL( _hslB );

		const h = lerp( _hslA.h, _hslB.h, alpha );
		const s = lerp( _hslA.s, _hslB.s, alpha );
		const l = lerp( _hslA.l, _hslB.l, alpha );

		this.setHSL( h, s, l );

		return this;

	}

	/**
	 * Sets the color's RGB components from the 