<!-- NEW5 — TEST 5 · THE BEND AT THE HEART · part 288 -->
store the method's result.
	 * @return {Vector2} The center point.
	 */
	getCenter( target ) {

		return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );

	}

	/**
	 * Returns the dimensions of this box.
	 *
	 * @param {Vector2} target - The target vector that is used to store the method's result.
	 * @return {Vector2} The size.
	 */
	getSize( target ) {

		return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );

	}

	/**
	 * Expands the boundaries of this box to include the given point.
	 *
	 * @param {Vector2} point - The point that should be included by the bounding box.
	 * @return {Box2} A reference to this bounding box.
	 */
	expandByPoint( point ) {

		this.min.min( point );
		this.max.max( point );

		return this;

	}

	/**
	 * Expands this box equilaterally by the given vector. The width of this
	 * box will be expanded by the x component of the vector in both
	 * directions. The height of this box will be expanded by the y component of
	 * the vector in both directions.
	 *
	 * @param {Vector2} vector - The vector that should expand the bounding box.
	 * @return {Box2} A reference to this bounding box.
	 */
	expandByVector( vector ) {

		this.min.sub( vector );
		this.max.add( vector );

		return this;

	}

	/**
	 * Expands each dimension of the box by the given scalar. If negative, the
	 * dimensions of the box will be contracted.
	 *
	 * @param {number} scalar - The scalar value that should expand the bounding box.
	 * @return {Box2} A reference to this bounding box.
	 */
	expandByScalar( scalar ) {

		this.min.addScalar( - scalar );
		this.max.addScalar( scalar );

		return this;

	}

	/**
	 * Returns `true` if the given point lies within or on the boundaries of this box.
	 *
	 * @param {Vector2} point - The point to test.
	 * @return {boolean} Whether the bounding box contains the given point or not.
	 */
	containsPoint( point ) {

		return point.x >= this.min.x && point.x <= this.max.x &&
			point.y >= this.min.y && point.y <= this.max.y;

	}

	/**
	 * Returns `true` if this bounding box includes the entirety of the given bounding box.
	 * If this box and the given one are identical, this function also returns `true`.
	 *
	 * @param {Box2} box - The bounding box to test.
	 * @return {boolean} Whether the bounding box contains the given bounding box or not.
	 */
	containsBox( box ) {

		return this.min.x <= box.min.x && box.max.x <= this.max.x &&
			this.min.y <= box.min.y && box.max.y <= this.max.y;

	}

	/**
	 * Returns a point as a proportion of this box's width and height.
	 *
	 * @param {Vector2} point - A point in 2D space.
	 * @param {Vector2} target - The target vector that is used to store the method's result.
	 * @return {Vector2} A point as a proportion of this box's width and height.
	 */
	getParameter( point, target ) {

		// This can potentially have a divide by zero if the box
		// has a size dimension of 0.

		return target.set(
			( point.x - this.min.x ) / ( this.max.x - this.min.x ),
			( point.y - this.min.y ) / ( this.max.y - this.min.y )
		);

	}

	/**
	 * Returns `true` if the given bounding box intersects with this bounding box.
	 *
	 * @param {Box2} box - The bounding box to test.
	 * @return {boolean} Whether the given bounding box intersects with this bounding box.
	 */
	intersectsBox( box ) {

		// using 4 splitting planes to rule out intersections

		return box.max.x >= this.min.x && box.min.x <= this.max.x &&
			box.max.y >= this.min.y && box.min.y <= this.max.y;

	}

	/**
	 * Clamps the given point within the bounds of this box.
	 *
	 * @param {Vector2} point - The point to clamp.
	 * @param {Vector2} target - The target vector that is used to store the method's result.
	 * @return {Vector2} The clamped point.
	 */
	clampPoint( point, target ) {

		return target.copy( point ).clamp( this.min, this.max );

	}

	/**
	 * Returns the euclidean distance from any edge of this box to the specified point. If
	 * the given point lies inside of this box, the distance will be `0`.
	 *
	 * @param {Vector2} point - The point to compute the distance to.
	 * @return {number} The euclidean distance.
	 */
	distanceToPoint( point ) {

		return this.clampPoint( point, _vector$4 ).distanceTo( point );

	}

	/**
	 * Computes the intersection of this bounding box and the given one, setting the upper
	 * bound of this box to the lesser of the two boxes' upper bounds and the
	 * lower bound of this box to the greater of the two boxes' lower bounds. If
	 * there's no overlap, makes this box empty.
	 *
	 * @param {Box2} box - The bounding box to intersect with.
	 * @return {Box2} A reference to this bounding box.
	 */
	intersect( box ) {

		this.min.max( box.min );
		this.max.min( box.max );

		if ( this.isEmpty() ) this.makeEmpty();

		return this;

	}

	/**
	 * Computes the union of this box and another and the given one, setting the upper
	 * bou