<!-- NEW4 — TEST 4 · THE QUILT · part 261 -->
.connect( listener.getInput() );

		/**
		 * Whether to start playback automatically or not.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.autoplay = false;

		/**
		 * A reference to an audio buffer.
		 *
		 * Defined via {@link Audio#setBuffer}.
		 *
		 * @type {?AudioBuffer}
		 * @default null
		 * @readonly
		 */
		this.buffer = null;

		/**
		 * Modify pitch, measured in cents. +/- 100 is a semitone.
		 * +/- 1200 is an octave.
		 *
		 * Defined via {@link Audio#setDetune}.
		 *
		 * @type {number}
		 * @default 0
		 * @readonly
		 */
		this.detune = 0;

		/**
		 * Whether the audio should loop or not.
		 *
		 * Defined via {@link Audio#setLoop}.
		 *
		 * @type {boolean}
		 * @default false
		 * @readonly
		 */
		this.loop = false;

		/**
		 * Defines where in the audio buffer the replay should
		 * start, in seconds.
		 *
		 * @type {number}
		 * @default 0
		 */
		this.loopStart = 0;

		/**
		 * Defines where in the audio buffer the replay should
		 * stop, in seconds.
		 *
		 * @type {number}
		 * @default 0
		 */
		this.loopEnd = 0;

		/**
		 * An offset to the time within the audio buffer the playback
		 * should begin, in seconds.
		 *
		 * @type {number}
		 * @default 0
		 */
		this.offset = 0;

		/**
		 * Overrides the default duration of the audio.
		 *
		 * @type {undefined|number}
		 * @default undefined
		 */
		this.duration = undefined;

		/**
		 * The playback speed.
		 *
		 * Defined via {@link Audio#setPlaybackRate}.
		 *
		 * @type {number}
		 * @readonly
		 * @default 1
		 */
		this.playbackRate = 1;

		/**
		 * Indicates whether the audio is playing or not.
		 *
		 * This flag will be automatically set when using {@link Audio#play},
		 * {@link Audio#pause}, {@link Audio#stop}.
		 *
		 * @type {boolean}
		 * @readonly
		 * @default false
		 */
		this.isPlaying = false;

		/**
		 * Indicates whether the audio playback can be controlled
		 * with method like {@link Audio#play} or {@link Audio#pause}.
		 *
		 * This flag will be automatically set when audio sources are
		 * defined.
		 *
		 * @type {boolean}
		 * @readonly
		 * @default true
		 */
		this.hasPlaybackControl = true;

		/**
		 * Holds a reference to the current audio source.
		 *
		 * The property is automatically by one of the `set*()` methods.
		 *
		 * @type {?AudioNode}
		 * @readonly
		 * @default null
		 */
		this.source = null;

		/**
		 * Defines the source type.
		 *
		 * The property is automatically set by one of the `set*()` methods.
		 *
		 * @type {('empty'|'audioNode'|'mediaNode'|'mediaStreamNode'|'buffer')}
		 * @readonly
		 * @default 'empty'
		 */
		this.sourceType = 'empty';

		this._startedAt = 0;
		this._progress = 0;
		this._connected = false;

		/**
		 * Can be used to apply a variety of low-order filters to create
		 * more complex sound effects e.g. via `BiquadFilterNode`.
		 *
		 * The property is automatically set by {@link Audio#setFilters}.
		 *
		 * @type {Array<AudioNode>}
		 * @readonly
		 */
		this.filters = [];

	}

	/**
	 * Returns the output audio node.
	 *
	 * @return {GainNode} The output node.
	 */
	getOutput() {

		return this.gain;

	}

	/**
	 * Sets the given audio node as the source of this instance.
	 *
	 * {@link Audio#sourceType} is set to `audioNode` and {@link Audio#hasPlaybackControl} to `false`.
	 *
	 * @param {AudioNode} audioNode - The audio node like an instance of `OscillatorNode`.
	 * @return {Audio} A reference to this instance.
	 */
	setNodeSource( audioNode ) {

		this.hasPlaybackControl = false;
		this.sourceType = 'audioNode';
		this.source = audioNode;
		this.connect();

		return this;

	}

	/**
	 * Sets the given media element as the source of this instance.
	 *
	 * {@link Audio#sourceType} is set to `mediaNode` and {@link Audio#hasPlaybackControl} to `false`.
	 *
	 * @param {HTMLMediaElement} mediaElement - The media element.
	 * @return {Audio} A reference to this instance.
	 */
	setMediaElementSource( mediaElement ) {

		this.hasPlaybackControl = false;
		this.sourceType = 'mediaNode';
		this.source = this.context.createMediaElementSource( mediaElement );
		this.connect();

		return this;

	}

	/**
	 * Sets the given media stream as the source of this instance.
	 *
	 * {@link Audio#sourceType} is set to `mediaStreamNode` and {@link Audio#hasPlaybackControl} to `false`.
	 *
	 * @param {MediaStream} mediaStream - The media stream.
	 * @return {Audio} A reference to this instance.
	 */
	setMediaStreamSource( mediaStream ) {

		this.hasPlaybackControl = false;
		this.sourceType = 'mediaStreamNode';
		this.source = this.context.createMediaStreamSource( mediaStream );
		this.connect();

		return this;

	}

	/**
	 * Sets the given audio buffer as the source of this instance.
	 *
	 * {@link Audio#sourceType} is set to `buffer` and {@link Audio#hasPlaybackControl} to `true`.
	 *
	 * @param {AudioBuffer} audioBuffer - The audio buffer.
	 * @return {Audio} A reference to this instance.
	 */
	setBuffer( audioB