<!-- NEW4 — TEST 4 · THE QUILT · part 184 -->
 v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );

						normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
						binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );

						position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );

						v( position2.x, position2.y, position2.z );

					}

				}

			}


			// Add bevel segments planes

			//for ( b = 1; b <= bevelSegments; b ++ ) {
			for ( let b = bevelSegments - 1; b >= 0; b -- ) {

				const t = b / bevelSegments;
				const z = bevelThickness * Math.cos( t * Math.PI / 2 );
				const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;

				// contract shape

				for ( let i = 0, il = contour.length; i < il; i ++ ) {

					const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
					v( vert.x, vert.y, depth + z );

				}

				// expand holes

				for ( let h = 0, hl = holes.length; h < hl; h ++ ) {

					const ahole = holes[ h ];
					oneHoleMovements = holesMovements[ h ];

					for ( let i = 0, il = ahole.length; i < il; i ++ ) {

						const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );

						if ( ! extrudeByPath ) {

							v( vert.x, vert.y, depth + z );

						} else {

							v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );

						}

					}

				}

			}

			/* Faces */

			// Top and bottom faces

			buildLidFaces();

			// Sides faces

			buildSideFaces();


			/////  Internal functions

			function buildLidFaces() {

				const start = verticesArray.length / 3;

				if ( bevelEnabled ) {

					let layer = 0; // steps + 1
					let offset = vlen * layer;

					// Bottom faces

					for ( let i = 0; i < flen; i ++ ) {

						const face = faces[ i ];
						f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );

					}

					layer = steps + bevelSegments * 2;
					offset = vlen * layer;

					// Top faces

					for ( let i = 0; i < flen; i ++ ) {

						const face = faces[ i ];
						f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );

					}

				} else {

					// Bottom faces

					for ( let i = 0; i < flen; i ++ ) {

						const face = faces[ i ];
						f3( face[ 2 ], face[ 1 ], face[ 0 ] );

					}

					// Top faces

					for ( let i = 0; i < flen; i ++ ) {

						const face = faces[ i ];
						f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );

					}

				}

				scope.addGroup( start, verticesArray.length / 3 - start, 0 );

			}

			// Create faces for the z-sides of the shape

			function buildSideFaces() {

				const start = verticesArray.length / 3;
				let layeroffset = 0;
				sidewalls( contour, layeroffset );
				layeroffset += contour.length;

				for ( let h = 0, hl = holes.length; h < hl; h ++ ) {

					const ahole = holes[ h ];
					sidewalls( ahole, layeroffset );

					//, true
					layeroffset += ahole.length;

				}


				scope.addGroup( start, verticesArray.length / 3 - start, 1 );


			}

			function sidewalls( contour, layeroffset ) {

				let i = contour.length;

				while ( -- i >= 0 ) {

					const j = i;
					let k = i - 1;
					if ( k < 0 ) k = contour.length - 1;

					//log('b', i,j, i-1, k,vertices.length);

					for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {

						const slen1 = vlen * s;
						const slen2 = vlen * ( s + 1 );

						const a = layeroffset + j + slen1,
							b = layeroffset + k + slen1,
							c = layeroffset + k + slen2,
							d = layeroffset + j + slen2;

						f4( a, b, c, d );

					}

				}

			}

			function v( x, y, z ) {

				placeholder.push( x );
				placeholder.push( y );
				placeholder.push( z );

			}


			function f3( a, b, c ) {

				addVertex( a );
				addVertex( b );
				addVertex( c );

				const nextIndex = verticesArray.length / 3;
				const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );

				addUV( uvs[ 0 ] );
				addUV( uvs[ 1 ] );
				addUV( uvs[ 2 ] );

			}

			function f4( a, b, c, d ) {

				addVertex( a );
				addVertex( b );
				addVertex( d );

				addVertex( b );
				addVertex( c );
				addVertex( d );


				const nextIndex = verticesArray.length / 3;
				const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );

				addUV( uvs[ 0 ] );
				addUV( uvs[ 1 ] );
				addUV( uvs[ 3 ] );

				addUV( uvs[ 1 ] );
				addUV( uvs[ 2 ] );
				addUV( uvs[ 3 ] );

			}

			function addVertex( index ) {

				verticesArray.push( placeholder[ index * 3 + 0 ] );
				verticesArray.push( placeholder[ index * 3 + 1 ] );
				verticesArray.push( placeholder[ index * 3 + 2 ] );

			}


			function addUV( vector2 ) {

				uvArray.push( vector2.x );
				uvArray.push( vector2.y );

			}

		}

	}

	copy( source ) {

		super.copy( source );

		this.parameters = Object.assign( {}, source.parameters );

		return this;

	}

	toJSON() {

		const data 