<!-- NEW4 — TEST 4 · THE QUILT · part 163 -->
s, data.detail );

	}

}

/**
 * A geometry class for representing a dodecahedron.
 *
 * ```js
 * const geometry = new THREE.DodecahedronGeometry();
 * const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
 * const dodecahedron = new THREE.Mesh( geometry, material );
 * scene.add( dodecahedron );
 * ```
 *
 * @augments PolyhedronGeometry
 * @demo scenes/geometry-browser.html#DodecahedronGeometry
 */
class DodecahedronGeometry extends PolyhedronGeometry {

	/**
	 * Constructs a new dodecahedron geometry.
	 *
	 * @param {number} [radius=1] - Radius of the dodecahedron.
	 * @param {number} [detail=0] - Setting this to a value greater than `0` adds vertices making it no longer a dodecahedron.
	 */
	constructor( radius = 1, detail = 0 ) {

		const t = ( 1 + Math.sqrt( 5 ) ) / 2;
		const r = 1 / t;

		const vertices = [

			// (±1, ±1, ±1)
			-1, -1, -1,	-1, -1, 1,
			-1, 1, -1, -1, 1, 1,
			1, -1, -1, 1, -1, 1,
			1, 1, -1, 1, 1, 1,

			// (0, ±1/φ, ±φ)
			0, - r, - t, 0, - r, t,
			0, r, - t, 0, r, t,

			// (±1/φ, ±φ, 0)
			- r, - t, 0, - r, t, 0,
			r, - t, 0, r, t, 0,

			// (±φ, 0, ±1/φ)
			- t, 0, - r, t, 0, - r,
			- t, 0, r, t, 0, r
		];

		const indices = [
			3, 11, 7, 	3, 7, 15, 	3, 15, 13,
			7, 19, 17, 	7, 17, 6, 	7, 6, 15,
			17, 4, 8, 	17, 8, 10, 	17, 10, 6,
			8, 0, 16, 	8, 16, 2, 	8, 2, 10,
			0, 12, 1, 	0, 1, 18, 	0, 18, 16,
			6, 10, 2, 	6, 2, 13, 	6, 13, 15,
			2, 16, 18, 	2, 18, 3, 	2, 3, 13,
			18, 1, 9, 	18, 9, 11, 	18, 11, 3,
			4, 14, 12, 	4, 12, 0, 	4, 0, 8,
			11, 9, 5, 	11, 5, 19, 	11, 19, 7,
			19, 5, 14, 	19, 14, 4, 	19, 4, 17,
			1, 12, 14, 	1, 14, 5, 	1, 5, 9
		];

		super( vertices, indices, radius, detail );

		this.type = 'DodecahedronGeometry';

		/**
		 * Holds the constructor parameters that have been
		 * used to generate the geometry. Any modification
		 * after instantiation does not change the geometry.
		 *
		 * @type {Object}
		 */
		this.parameters = {
			radius: radius,
			detail: detail
		};

	}

	/**
	 * Factory method for creating an instance of this class from the given
	 * JSON object.
	 *
	 * @param {Object} data - A JSON object representing the serialized geometry.
	 * @return {DodecahedronGeometry} A new instance.
	 */
	static fromJSON( data ) {

		return new DodecahedronGeometry( data.radius, data.detail );

	}

}

const _v0 = /*@__PURE__*/ new Vector3();
const _v1$1 = /*@__PURE__*/ new Vector3();
const _normal = /*@__PURE__*/ new Vector3();
const _triangle = /*@__PURE__*/ new Triangle();

/**
 * Can be used as a helper object to view the edges of a geometry.
 *
 * ```js
 * const geometry = new THREE.BoxGeometry();
 * const edges = new THREE.EdgesGeometry( geometry );
 * const line = new THREE.LineSegments( edges );
 * scene.add( line );
 * ```
 *
 * Note: It is not yet possible to serialize/deserialize instances of this class.
 *
 * @augments BufferGeometry
 */
class EdgesGeometry extends BufferGeometry {

	/**
	 * Constructs a new edges geometry.
	 *
	 * @param {?BufferGeometry} [geometry=null] - The geometry.
	 * @param {number} [thresholdAngle=1] - An edge is only rendered if the angle (in degrees)
	 * between the face normals of the adjoining faces exceeds this value.
	 */
	constructor( geometry = null, thresholdAngle = 1 ) {

		super();

		this.type = 'EdgesGeometry';

		/**
		 * Holds the constructor parameters that have been
		 * used to generate the geometry. Any modification
		 * after instantiation does not change the geometry.
		 *
		 * @type {Object}
		 */
		this.parameters = {
			geometry: geometry,
			thresholdAngle: thresholdAngle
		};

		if ( geometry !== null ) {

			const precisionPoints = 4;
			const precision = Math.pow( 10, precisionPoints );
			const thresholdDot = Math.cos( DEG2RAD * thresholdAngle );

			const indexAttr = geometry.getIndex();
			const positionAttr = geometry.getAttribute( 'position' );
			const indexCount = indexAttr ? indexAttr.count : positionAttr.count;

			const indexArr = [ 0, 0, 0 ];
			const vertKeys = [ 'a', 'b', 'c' ];
			const hashes = new Array( 3 );

			const edgeData = {};
			const vertices = [];
			for ( let i = 0; i < indexCount; i += 3 ) {

				if ( indexAttr ) {

					indexArr[ 0 ] = indexAttr.getX( i );
					indexArr[ 1 ] = indexAttr.getX( i + 1 );
					indexArr[ 2 ] = indexAttr.getX( i + 2 );

				} else {

					indexArr[ 0 ] = i;
					indexArr[ 1 ] = i + 1;
					indexArr[ 2 ] = i + 2;

				}

				const { a, b, c } = _triangle;
				a.fromBufferAttribute( positionAttr, indexArr[ 0 ] );
				b.fromBufferAttribute( positionAttr, indexArr[ 1 ] );
				c.fromBufferAttribute( positionAttr, indexArr[ 2 ] );
				_triangle.getNormal( _normal );

				// create hashes for the edge from the vertices
				hashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`;
				hashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`;
			