<!-- NEW4 — TEST 4 · THE QUILT · part 89 -->
mArray( json.min );
		this.max.fromArray( json.max );
		return this;

	}

}

const _points = [
	/*@__PURE__*/ new Vector3(),
	/*@__PURE__*/ new Vector3(),
	/*@__PURE__*/ new Vector3(),
	/*@__PURE__*/ new Vector3(),
	/*@__PURE__*/ new Vector3(),
	/*@__PURE__*/ new Vector3(),
	/*@__PURE__*/ new Vector3(),
	/*@__PURE__*/ new Vector3()
];

const _vector$b = /*@__PURE__*/ new Vector3();

const _box$4 = /*@__PURE__*/ new Box3();

// triangle centered vertices

const _v0$1 = /*@__PURE__*/ new Vector3();
const _v1$4 = /*@__PURE__*/ new Vector3();
const _v2$3 = /*@__PURE__*/ new Vector3();

// triangle edge vectors

const _f0 = /*@__PURE__*/ new Vector3();
const _f1 = /*@__PURE__*/ new Vector3();
const _f2 = /*@__PURE__*/ new Vector3();

const _center = /*@__PURE__*/ new Vector3();
const _extents = /*@__PURE__*/ new Vector3();
const _triangleNormal = /*@__PURE__*/ new Vector3();
const _testAxis = /*@__PURE__*/ new Vector3();

function satForAxes( axes, v0, v1, v2, extents ) {

	for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) {

		_testAxis.fromArray( axes, i );
		// project the aabb onto the separating axis
		const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
		// project all 3 vertices of the triangle onto the separating axis
		const p0 = v0.dot( _testAxis );
		const p1 = v1.dot( _testAxis );
		const p2 = v2.dot( _testAxis );
		// actual test, basically see if either of the most extreme of the triangle points intersects r
		if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {

			// points of the projected triangle are outside the projected half-length of the aabb
			// the axis is separating and we can exit
			return false;

		}

	}

	return true;

}

// Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf

const _tables = /*@__PURE__*/ _generateTables();

function _generateTables() {

	// float32 to float16 helpers

	const buffer = new ArrayBuffer( 4 );
	const floatView = new Float32Array( buffer );
	const uint32View = new Uint32Array( buffer );

	const baseTable = new Uint32Array( 512 );
	const shiftTable = new Uint32Array( 512 );

	for ( let i = 0; i < 256; ++ i ) {

		const e = i - 127;

		// very small number (0, -0)

		if ( e < -27 ) {

			baseTable[ i ] = 0x0000;
			baseTable[ i | 0x100 ] = 0x8000;
			shiftTable[ i ] = 24;
			shiftTable[ i | 0x100 ] = 24;

			// small number (denorm)

		} else if ( e < -14 ) {

			baseTable[ i ] = 0x0400 >> ( - e - 14 );
			baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
			shiftTable[ i ] = - e - 1;
			shiftTable[ i | 0x100 ] = - e - 1;

			// normal number

		} else if ( e <= 15 ) {

			baseTable[ i ] = ( e + 15 ) << 10;
			baseTable[ i | 0x100 ] = ( ( e + 15 ) << 10 ) | 0x8000;
			shiftTable[ i ] = 13;
			shiftTable[ i | 0x100 ] = 13;

			// large number (Infinity, -Infinity)

		} else if ( e < 128 ) {

			baseTable[ i ] = 0x7c00;
			baseTable[ i | 0x100 ] = 0xfc00;
			shiftTable[ i ] = 24;
			shiftTable[ i | 0x100 ] = 24;

			// stay (NaN, Infinity, -Infinity)

		} else {

			baseTable[ i ] = 0x7c00;
			baseTable[ i | 0x100 ] = 0xfc00;
			shiftTable[ i ] = 13;
			shiftTable[ i | 0x100 ] = 13;

		}

	}

	// float16 to float32 helpers

	const mantissaTable = new Uint32Array( 2048 );
	const exponentTable = new Uint32Array( 64 );
	const offsetTable = new Uint32Array( 64 );

	for ( let i = 1; i < 1024; ++ i ) {

		let m = i << 13; // zero pad mantissa bits
		let e = 0; // zero exponent

		// normalized
		while ( ( m & 0x00800000 ) === 0 ) {

			m <<= 1;
			e -= 0x00800000; // decrement exponent

		}

		m &= -8388609; // clear leading 1 bit
		e += 0x38800000; // adjust bias

		mantissaTable[ i ] = m | e;

	}

	for ( let i = 1024; i < 2048; ++ i ) {

		mantissaTable[ i ] = 0x38000000 + ( ( i - 1024 ) << 13 );

	}

	for ( let i = 1; i < 31; ++ i ) {

		exponentTable[ i ] = i << 23;

	}

	exponentTable[ 31 ] = 0x47800000;
	exponentTable[ 32 ] = 0x80000000;

	for ( let i = 33; i < 63; ++ i ) {

		exponentTable[ i ] = 0x80000000 + ( ( i - 32 ) << 23 );

	}

	exponentTable[ 63 ] = 0xc7800000;

	for ( let i = 1; i < 64; ++ i ) {

		if ( i !== 32 ) {

			offsetTable[ i ] = 1024;

		}

	}

	return {
		floatView: floatView,
		uint32View: uint32View,
		baseTable: baseTable,
		shiftTable: shiftTable,
		mantissaTable: mantissaTable,
		exponentTable: exponentTable,
		offsetTable: offsetTable
	};

}

/**
 * Returns a half precision floating point value (FP16) from the given single
 * precision floating point value (FP32).
 *
 * @param {number} val - A single precision floating point value.
 * @return {number} The FP16 value.
 */
function toHalfFloat( val ) {

	if ( Math.abs( val ) > 65504 ) warn( 'DataUtils.toHalfFloat(): Value out of range.' );

	val = clamp( val, -65504, 65504 );

	_tables.floatView[ 0 ] = val;
	const f = _tables.uint32View[ 0 ];
	const e = ( f >> 23 ) & 0x1ff;
	return _tables.b