<!-- NEW3 — TEST 3 · THE RIVER'S JOURNEY · part 401 -->
roperties.__webglDepthbuffer[ i ];
						_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
						_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );

					}

				}

			} else {

				const mipmaps = renderTarget.texture.mipmaps;

				if ( mipmaps && mipmaps.length > 0 ) {

					state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );

				} else {

					state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );

				}

				if ( renderTargetProperties.__webglDepthbuffer === undefined ) {

					renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
					setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );

				} else {

					// attach buffer if it's been created already
					const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
					const renderbuffer = renderTargetProperties.__webglDepthbuffer;
					_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
					_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );

				}

			}

		}

		state.bindFramebuffer( _gl.FRAMEBUFFER, null );

	}

	// rebind framebuffer with external textures
	function rebindTextures( renderTarget, colorTexture, depthTexture ) {

		const renderTargetProperties = properties.get( renderTarget );

		if ( colorTexture !== undefined ) {

			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );

		}

		if ( depthTexture !== undefined ) {

			setupDepthRenderbuffer( renderTarget );

		}

	}

	// Set up GL resources for the render target
	function setupRenderTarget( renderTarget ) {

		const texture = renderTarget.texture;

		const renderTargetProperties = properties.get( renderTarget );
		const textureProperties = properties.get( texture );

		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

		const textures = renderTarget.textures;

		const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
		const isMultipleRenderTargets = ( textures.length > 1 );

		if ( ! isMultipleRenderTargets ) {

			if ( textureProperties.__webglTexture === undefined ) {

				textureProperties.__webglTexture = _gl.createTexture();

			}

			textureProperties.__version = texture.version;
			info.memory.textures ++;

		}

		// Setup framebuffer

		if ( isCube ) {

			renderTargetProperties.__webglFramebuffer = [];

			for ( let i = 0; i < 6; i ++ ) {

				if ( texture.mipmaps && texture.mipmaps.length > 0 ) {

					renderTargetProperties.__webglFramebuffer[ i ] = [];

					for ( let level = 0; level < texture.mipmaps.length; level ++ ) {

						renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();

					}

				} else {

					renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();

				}

			}

		} else {

			if ( texture.mipmaps && texture.mipmaps.length > 0 ) {

				renderTargetProperties.__webglFramebuffer = [];

				for ( let level = 0; level < texture.mipmaps.length; level ++ ) {

					renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();

				}

			} else {

				renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();

			}

			if ( isMultipleRenderTargets ) {

				for ( let i = 0, il = textures.length; i < il; i ++ ) {

					const attachmentProperties = properties.get( textures[ i ] );

					if ( attachmentProperties.__webglTexture === undefined ) {

						attachmentProperties.__webglTexture = _gl.createTexture();

						info.memory.textures ++;

					}

				}

			}

			if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {

				renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
				renderTargetProperties.__webglColorRenderbuffer = [];

				state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );

				for ( let i = 0; i < textures.length; i ++ ) {

					const texture = textures[ i ];
					renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();

					_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );

					const glFormat = utils.convert( texture.format, texture.colorSpace );
					const glType = utils.convert( texture.type );
					const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.normalized, texture.colorSpace, renderTarget.isXRRenderTarget === true );
					const samples = getRenderTargetSamples( renderTarget );
					_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );

					_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTar