<!-- NEW2 — TEST 2 · THE DISTRICT OF 800 · part 394 -->
 texture.flipY );
		array.push( texture.unpackAlignment );
		array.push( texture.colorSpace );

		return array.join();

	}

	//

	function setTexture2D( texture, slot ) {

		const textureProperties = properties.get( texture );

		if ( texture.isVideoTexture ) updateVideoTexture( texture );

		if ( texture.isRenderTargetTexture === false && texture.isExternalTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) {

			const image = texture.image;

			if ( image === null ) {

				warn( 'WebGLRenderer: Texture marked for update but no image data found.' );

			} else if ( image.complete === false ) {

				warn( 'WebGLRenderer: Texture marked for update but image is incomplete' );

			} else {

				uploadTexture( textureProperties, texture, slot );
				return;

			}

		} else if ( texture.isExternalTexture ) {

			textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null;

		}

		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );

	}

	function setTexture2DArray( texture, slot ) {

		const textureProperties = properties.get( texture );

		if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {

			uploadTexture( textureProperties, texture, slot );
			return;

		} else if ( texture.isExternalTexture ) {

			textureProperties.__webglTexture = texture.sourceTexture ? texture.sourceTexture : null;

		}

		state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );

	}

	function setTexture3D( texture, slot ) {

		const textureProperties = properties.get( texture );

		if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {

			uploadTexture( textureProperties, texture, slot );
			return;

		}

		state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );

	}

	function setTextureCube( texture, slot ) {

		const textureProperties = properties.get( texture );

		if ( texture.isCubeDepthTexture !== true && texture.version > 0 && textureProperties.__version !== texture.version ) {

			uploadCubeTexture( textureProperties, texture, slot );
			return;

		}

		state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );

	}

	const wrappingToGL = {
		[ RepeatWrapping ]: _gl.REPEAT,
		[ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
		[ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
	};

	const filterToGL = {
		[ NearestFilter ]: _gl.NEAREST,
		[ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
		[ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,

		[ LinearFilter ]: _gl.LINEAR,
		[ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
		[ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
	};

	const compareToGL = {
		[ NeverCompare ]: _gl.NEVER,
		[ AlwaysCompare ]: _gl.ALWAYS,
		[ LessCompare ]: _gl.LESS,
		[ LessEqualCompare ]: _gl.LEQUAL,
		[ EqualCompare ]: _gl.EQUAL,
		[ GreaterEqualCompare ]: _gl.GEQUAL,
		[ GreaterCompare ]: _gl.GREATER,
		[ NotEqualCompare ]: _gl.NOTEQUAL
	};

	function setTextureParameters( textureType, texture ) {

		if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
			( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
			texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {

			warn( 'WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );

		}

		_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
		_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );

		if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );

		}

		_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
		_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );

		if ( texture.compareFunction ) {

			_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
			_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );

		}

		if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {

			if ( texture.magFilter === NearestFilter ) return;
			if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
			if ( texture.type === FloatType && exten