<!-- NEW2 — TEST 2 · THE DISTRICT OF 800 · part 303 -->
 * Call this method if you no longer want use to the controls. It frees all internal
	 * resources and removes all event listeners.
	 */
	dispose() {}

	/**
	 * Controls should implement this method if they have to update their internal state
	 * per simulation step.
	 *
	 * @param {number} [delta] - The time delta in seconds.
	 */
	update( /* delta */ ) {}

}

/**
 * Scales the texture as large as possible within its surface without cropping
 * or stretching the texture. The method preserves the original aspect ratio of
 * the texture. Akin to CSS `object-fit: contain`
 *
 * @param {Texture} texture - The texture.
 * @param {number} aspect - The texture's aspect ratio.
 * @return {Texture} The updated texture.
 */
function contain( texture, aspect ) {

	const imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1;

	if ( imageAspect > aspect ) {

		texture.repeat.x = 1;
		texture.repeat.y = imageAspect / aspect;

		texture.offset.x = 0;
		texture.offset.y = ( 1 - texture.repeat.y ) / 2;

	} else {

		texture.repeat.x = aspect / imageAspect;
		texture.repeat.y = 1;

		texture.offset.x = ( 1 - texture.repeat.x ) / 2;
		texture.offset.y = 0;

	}

	return texture;

}

/**
 * Scales the texture to the smallest possible size to fill the surface, leaving
 * no empty space. The method preserves the original aspect ratio of the texture.
 * Akin to CSS `object-fit: cover`.
 *
 * @param {Texture} texture - The texture.
 * @param {number} aspect - The texture's aspect ratio.
 * @return {Texture} The updated texture.
 */
function cover( texture, aspect ) {

	const imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1;

	if ( imageAspect > aspect ) {

		texture.repeat.x = aspect / imageAspect;
		texture.repeat.y = 1;

		texture.offset.x = ( 1 - texture.repeat.x ) / 2;
		texture.offset.y = 0;

	} else {

		texture.repeat.x = 1;
		texture.repeat.y = imageAspect / aspect;

		texture.offset.x = 0;
		texture.offset.y = ( 1 - texture.repeat.y ) / 2;

	}

	return texture;

}

/**
 * Configures the texture to the default transformation. Akin to CSS `object-fit: fill`.
 *
 * @param {Texture} texture - The texture.
 * @return {Texture} The updated texture.
 */
function fill( texture ) {

	texture.repeat.x = 1;
	texture.repeat.y = 1;

	texture.offset.x = 0;
	texture.offset.y = 0;

	return texture;

}

/**
 * Determines how many bytes must be used to represent the texture.
 *
 * @param {number} width - The width of the texture.
 * @param {number} height - The height of the texture.
 * @param {number} format - The texture's format.
 * @param {number} type - The texture's type.
 * @return {number} The byte length.
 */
function getByteLength( width, height, format, type ) {

	const typeByteLength = getTextureTypeByteLength( type );

	switch ( format ) {

		// https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
		case AlphaFormat:
			return width * height;
		case RedFormat:
			return ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RedIntegerFormat:
			return ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGFormat:
			return ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGIntegerFormat:
			return ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGBFormat:
			return ( ( width * height * 3 ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGBAFormat:
			return ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength;
		case RGBAIntegerFormat:
			return ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength;

		// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/
		case RGB_S3TC_DXT1_Format:
		case RGBA_S3TC_DXT1_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;
		case RGBA_S3TC_DXT3_Format:
		case RGBA_S3TC_DXT5_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;

		// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/
		case RGB_PVRTC_2BPPV1_Format:
		case RGBA_PVRTC_2BPPV1_Format:
			return ( Math.max( width, 16 ) * Math.max( height, 8 ) ) / 4;
		case RGB_PVRTC_4BPPV1_Format:
		case RGBA_PVRTC_4BPPV1_Format:
			return ( Math.max( width, 8 ) * Math.max( height, 8 ) ) / 2;

		// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/
		case RGB_ETC1_Format:
		case RGB_ETC2_Format:
		case R11_EAC_Format:
		case SIGNED_R11_EAC_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;
		case RGBA_ETC2_EAC_Format:
		case RG11_EAC_Format:
		case SIGNED_RG11_EAC_Format:
			return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 