<!-- NEW2 — TEST 2 · THE DISTRICT OF 800 · part 278 -->
ng <= 0 ) {

					// have to stop (switch state, clamp time, fire event)

					if ( this.clampWhenFinished ) this.paused = true;
					else this.enabled = false;

					time = deltaTime > 0 ? duration : 0;

					this.time = time;

					this._mixer.dispatchEvent( {
						type: 'finished', action: this,
						direction: deltaTime > 0 ? 1 : -1
					} );

				} else {

					// keep running

					if ( pending === 1 ) {

						// entering the last round

						const atStart = deltaTime < 0;
						this._setEndings( atStart, ! atStart, pingPong );

					} else {

						this._setEndings( false, false, pingPong );

					}

					this._loopCount = loopCount;

					this.time = time;

					this._mixer.dispatchEvent( {
						type: 'loop', action: this, loopDelta: loopDelta
					} );

				}

			} else {

				this._loopCount = loopCount;
				this.time = time;

			}

			if ( pingPong && ( loopCount & 1 ) === 1 ) {

				// invert time for the "pong round"

				return duration - time;

			}

		}

		return time;

	}

	_setEndings( atStart, atEnd, pingPong ) {

		const settings = this._interpolantSettings;

		if ( pingPong ) {

			settings.endingStart = ZeroSlopeEnding;
			settings.endingEnd = ZeroSlopeEnding;

		} else {

			// assuming for LoopOnce atStart == atEnd == true

			if ( atStart ) {

				settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;

			} else {

				settings.endingStart = WrapAroundEnding;

			}

			if ( atEnd ) {

				settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;

			} else {

				settings.endingEnd = WrapAroundEnding;

			}

		}

	}

	_scheduleFading( duration, weightNow, weightThen ) {

		const mixer = this._mixer, now = mixer.time;
		let interpolant = this._weightInterpolant;

		if ( interpolant === null ) {

			interpolant = mixer._lendControlInterpolant();
			this._weightInterpolant = interpolant;

		}

		const times = interpolant.parameterPositions,
			values = interpolant.sampleValues;

		times[ 0 ] = now;
		values[ 0 ] = weightNow;
		times[ 1 ] = now + duration;
		values[ 1 ] = weightThen;

		return this;

	}

}

const _controlInterpolantsResultBuffer = new Float32Array( 1 );

/**
 * `AnimationMixer` is a player for animations on a particular object in
 * the scene. When multiple objects in the scene are animated independently,
 * one `AnimationMixer` may be used for each object.
 */
class AnimationMixer extends EventDispatcher {

	/**
	 * Constructs a new animation mixer.
	 *
	 * @param {Object3D} root - The object whose animations shall be played by this mixer.
	 */
	constructor( root ) {

		super();

		this._root = root;
		this._initMemoryManager();
		this._accuIndex = 0;

		/**
		 * The global mixer time (in seconds; starting with `0` on the mixer's creation).
		 *
		 * @type {number}
		 * @default 0
		 */
		this.time = 0;

		/**
		 * A scaling factor for the global time.
		 *
		 * Note: Setting this member to `0` and later back to `1` is a
		 * possibility to pause/unpause all actions that are controlled by this
		 * mixer.
		 *
		 * @type {number}
		 * @default 1
		 */
		this.timeScale = 1.0;

		if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {

			__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) );

		}

	}

	_bindAction( action, prototypeAction ) {

		const root = action._localRoot || this._root,
			tracks = action._clip.tracks,
			nTracks = tracks.length,
			bindings = action._propertyBindings,
			interpolants = action._interpolants,
			rootUuid = root.uuid,
			bindingsByRoot = this._bindingsByRootAndName;

		let bindingsByName = bindingsByRoot[ rootUuid ];

		if ( bindingsByName === undefined ) {

			bindingsByName = {};
			bindingsByRoot[ rootUuid ] = bindingsByName;

		}

		for ( let i = 0; i !== nTracks; ++ i ) {

			const track = tracks[ i ],
				trackName = track.name;

			let binding = bindingsByName[ trackName ];

			if ( binding !== undefined ) {

				++ binding.referenceCount;
				bindings[ i ] = binding;

			} else {

				binding = bindings[ i ];

				if ( binding !== undefined ) {

					// existing binding, make sure the cache knows

					if ( binding._cacheIndex === null ) {

						++ binding.referenceCount;
						this._addInactiveBinding( binding, rootUuid, trackName );

					}

					continue;

				}

				const path = prototypeAction && prototypeAction.
					_propertyBindings[ i ].binding.parsedPath;

				binding = new PropertyMixer(
					PropertyBinding.create( root, trackName, path ),
					track.ValueTypeName, track.getValueSize() );

				++ binding.referenceCount;
				this._addInactiveBinding( binding, rootUuid, trackName );

				bindings[ i ] = binding;

			}

			interpolants[ i ].resultBuffer = binding.buffer;

		}

	}

	_activateAction( action ) {

		if ( ! this._isActiveAction( action ) ) {

			if ( action._cacheIndex === null ) {

				// this action has been forgotten by the cache, but the user
				// appears to b