<!-- LIVE · part 22 -->

  // ID generation
  generateId: generateId,

  // Blueprint
  createBlueprint: createBlueprint,

  // Validation (exposed for testing)
  validateCreator: validateCreator,

  // Schema definitions (data only)
  defineObjectSchema: defineObjectSchema,
  defineParcelSchema: defineParcelSchema,
  defineTransactionSchema: defineTransactionSchema,

  // Bounds
  calculateBounds: calculateBounds,

  // Stage 1 capabilities flag
  capabilities: {
    sceneMutation: false,
    preview: false,
    manufacture: false,
    persistence: false,
    foundationChanges: false,
  },
};

console.log('[Playa Manufacturing] Stage 1 loaded: data-only foundation, no scene mutation.');

})();


===== FILE: public/live/saga.js =====

/* ===== V192 RUNTIME ERROR TRAP — DIAGNOSTIC ONLY ===== */
(function(){
  function showSagaRuntimeError(kind, message, source, line, col){
    try{
      var el = document.getElementById('saga-runtime-error');

      if(!el){
        el = document.createElement('div');
        el.id = 'saga-runtime-error';
        el.style.cssText = [
          'position:fixed',
          'top:120px',
          'left:12px',
          'right:12px',
          'z-index:2147483647',
          'background:rgba(40,0,0,.96)',
          'color:#ffb3b3',
          'border:2px solid #ff3333',
          'border-radius:8px',
          'padding:8px',
          'font:11px/1.35 monospace',
          'white-space:pre-wrap',
          'word-break:break-word',
          'pointer-events:none'
        ].join(';');

      el.style.display = 'none'; /* gameplay HUD cleanup */
        document.body.appendChild(el);
      }

      el.textContent =
        'V192 ' + kind + '\n' +
        String(message || 'unknown error') + '\n' +
        'LINE ' + String(line || '?') +
        ' COL ' + String(col || '?') + '\n' +
        String(source || '');
    }catch(_){}
  }

  window.addEventListener('error', function(e){
    showSagaRuntimeError(
      'ERROR',
      e.message,
      e.filename,
      e.lineno,
      e.colno
    );
  });

  window.addEventListener('unhandledrejection', function(e){
    var reason = e.reason;
    var message = '';

    try{
      message = reason && reason.stack
        ? reason.stack
        : String(reason);
    }catch(_){
      message = 'unhandled rejection';
    }

    showSagaRuntimeError(
      'REJECTION',
      message,
      location.href,
      '?',
      '?'
    );
  });
})();
/* ===== END V192 RUNTIME ERROR TRAP ===== */

/* ===== V185 EXECUTION TRACE — DIAGNOSTIC ONLY ===== */
window.__SAGA_EXEC_TRACE = window.__SAGA_EXEC_TRACE || [];

window.__sagaExecMark = function(label){
  try{
    window.__SAGA_EXEC_TRACE.push(label);

    var el = document.getElementById('saga-exec-trace');

    if(!el){
      el = document.createElement('div');
      el.id = 'saga-exec-trace';

      el.style.cssText = [
        'position:fixed',
        'top:55px',
        'left:12px',
        'z-index:2147483647',
        'background:rgba(0,0,0,.90)',
        'color:#00ff88',
        'border:1px solid #00ff88',
        'border-radius:6px',
        'padding:6px 8px',
        'font:11px/1.35 monospace',
        'pointer-events:none',
        'white-space:pre'
      ].join(';');

      el.style.display = 'none'; /* gameplay HUD cleanup */
      document.body.appendChild(el);
    }

    el.textContent =
      'V185 EXEC TRACE\n' +
      window.__SAGA_EXEC_TRACE.join(' → ');
  }catch(e){}
};

window.__sagaExecMark('START');
/* ===== END V185 EXECUTION TRACE ===== */

window._skyOnly = true; /* King's order 2026-10-06: ground roads hidden, sky only */
/* CODERS100 — all codes, organized properly. Intricate. */
(function(){
'use strict';

/* ===== THE LAW: Minimum 0.13 ===== */
window.MINIMUM = 0.13;
window.applyMinimum = function(obj){
  if(!obj) return obj;
  var box = new THREE.Box3().setFromObject(obj);
  var size = new THREE.Vector3(); box.getSize(size);
  var s = Math.min(size.x, size.y, size.z);
  if(s > 0 && s < window.MINIMUM) obj.scale.multiplyScalar(window.MINIMUM / s);
  return obj;
};

/* ===== SCENE ===== */
var canvas = document.getElementById('view');
var renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
var scene = new THREE.Scene();
scene.background = new THREE.Color(0x87ceeb); /* Day sky — King's order */
/* SKY GRID — black with square outlines, King's order 2026-10-03 */
var _skyGrid = new THREE.GridHelper(20000, 400, 0x333333, 0x222222);
_skyGrid.position.y = 500;
scene.add(_skyGrid);
/* _skyGrid2 removed — was blocking view as a wall */

/* THE ROYAL COURT — from our story. Four pillars for the Royal Family.
   King, PROVOLTA, Solid, SABLE. Built 2026-10-04, no questions asked. */
function buildRoyalCourt(){
  try{
    var g = new THREE.Group();
    var goldMat = new THREE.MeshStandardMaterial({color: 0xd4a017, roughness: 0.3, metalness: 0.7});
  