<!-- AVATAR-FORGE · part 262 -->
atrixAutoUpdate = false;

		this.color = color;

		this.type = 'HemisphereLightHelper';

		const geometry = new OctahedronGeometry( size );
		geometry.rotateY( Math.PI * 0.5 );

		this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
		if ( this.color === undefined ) this.material.vertexColors = true;

		const position = geometry.getAttribute( 'position' );
		const colors = new Float32Array( position.count * 3 );

		geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );

		this.add( new Mesh( geometry, this.material ) );

		this.update();

	}

	dispose() {

		this.children[ 0 ].geometry.dispose();
		this.children[ 0 ].material.dispose();

	}

	update() {

		const mesh = this.children[ 0 ];

		if ( this.color !== undefined ) {

			this.material.color.set( this.color );

		} else {

			const colors = mesh.geometry.getAttribute( 'color' );

			_color1.copy( this.light.color );
			_color2.copy( this.light.groundColor );

			for ( let i = 0, l = colors.count; i < l; i ++ ) {

				const color = ( i < ( l / 2 ) ) ? _color1 : _color2;

				colors.setXYZ( i, color.r, color.g, color.b );

			}

			colors.needsUpdate = true;

		}

		this.light.updateWorldMatrix( true, false );

		mesh.lookAt( _vector$1.setFromMatrixPosition( this.light.matrixWorld ).negate() );

	}

}

class GridHelper extends LineSegments {

	constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {

		color1 = new Color( color1 );
		color2 = new Color( color2 );

		const center = divisions / 2;
		const step = size / divisions;
		const halfSize = size / 2;

		const vertices = [], colors = [];

		for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {

			vertices.push( - halfSize, 0, k, halfSize, 0, k );
			vertices.push( k, 0, - halfSize, k, 0, halfSize );

			const color = i === center ? color1 : color2;

			color.toArray( colors, j ); j += 3;
			color.toArray( colors, j ); j += 3;
			color.toArray( colors, j ); j += 3;
			color.toArray( colors, j ); j += 3;

		}

		const geometry = new BufferGeometry();
		geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );

		const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );

		super( geometry, material );

		this.type = 'GridHelper';

	}

	dispose() {

		this.geometry.dispose();
		this.material.dispose();

	}

}

class PolarGridHelper extends LineSegments {

	constructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {

		color1 = new Color( color1 );
		color2 = new Color( color2 );

		const vertices = [];
		const colors = [];

		// create the sectors

		if ( sectors > 1 ) {

			for ( let i = 0; i < sectors; i ++ ) {

				const v = ( i / sectors ) * ( Math.PI * 2 );

				const x = Math.sin( v ) * radius;
				const z = Math.cos( v ) * radius;

				vertices.push( 0, 0, 0 );
				vertices.push( x, 0, z );

				const color = ( i & 1 ) ? color1 : color2;

				colors.push( color.r, color.g, color.b );
				colors.push( color.r, color.g, color.b );

			}

		}

		// create the rings

		for ( let i = 0; i < rings; i ++ ) {

			const color = ( i & 1 ) ? color1 : color2;

			const r = radius - ( radius / rings * i );

			for ( let j = 0; j < divisions; j ++ ) {

				// first vertex

				let v = ( j / divisions ) * ( Math.PI * 2 );

				let x = Math.sin( v ) * r;
				let z = Math.cos( v ) * r;

				vertices.push( x, 0, z );
				colors.push( color.r, color.g, color.b );

				// second vertex

				v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );

				x = Math.sin( v ) * r;
				z = Math.cos( v ) * r;

				vertices.push( x, 0, z );
				colors.push( color.r, color.g, color.b );

			}

		}

		const geometry = new BufferGeometry();
		geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );

		const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );

		super( geometry, material );

		this.type = 'PolarGridHelper';

	}

	dispose() {

		this.geometry.dispose();
		this.material.dispose();

	}

}

const _v1 = /*@__PURE__*/ new Vector3();
const _v2 = /*@__PURE__*/ new Vector3();
const _v3 = /*@__PURE__*/ new Vector3();

class DirectionalLightHelper extends Object3D {

	constructor( light, size, color ) {

		super();

		this.light = light;

		this.matrix = light.matrixWorld;
		this.matrixAutoUpdate = false;

		this.color = color;

		this.type = 'DirectionalLightHelper';

		if ( size === undefined ) size = 1;

		let geometry = new BufferGeometry();
		geometry.setAttribute( 'position', new Float32BufferAttribute( [
			- size, size, 0,
			size, size, 0,
			size, - size, 0,
			- size, - size, 0,
			- size, size, 0
		], 3 ) );

		const material = new LineBasicMaterial( { fog: false, toneMapped: false } );

		