<!-- AVATAR-FORGE · part 243 -->
, onProgress, onError );

		function handleError( e ) {

			if ( onError ) {

				onError( e );

			} else {

				console.error( e );

			}

			scope.manager.itemError( url );

		}

	}

}

const _eyeRight = /*@__PURE__*/ new Matrix4();
const _eyeLeft = /*@__PURE__*/ new Matrix4();
const _projectionMatrix = /*@__PURE__*/ new Matrix4();

class StereoCamera {

	constructor() {

		this.type = 'StereoCamera';

		this.aspect = 1;

		this.eyeSep = 0.064;

		this.cameraL = new PerspectiveCamera();
		this.cameraL.layers.enable( 1 );
		this.cameraL.matrixAutoUpdate = false;

		this.cameraR = new PerspectiveCamera();
		this.cameraR.layers.enable( 2 );
		this.cameraR.matrixAutoUpdate = false;

		this._cache = {
			focus: null,
			fov: null,
			aspect: null,
			near: null,
			far: null,
			zoom: null,
			eyeSep: null
		};

	}

	update( camera ) {

		const cache = this._cache;

		const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||
			cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||
			cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;

		if ( needsUpdate ) {

			cache.focus = camera.focus;
			cache.fov = camera.fov;
			cache.aspect = camera.aspect * this.aspect;
			cache.near = camera.near;
			cache.far = camera.far;
			cache.zoom = camera.zoom;
			cache.eyeSep = this.eyeSep;

			// Off-axis stereoscopic effect based on
			// http://paulbourke.net/stereographics/stereorender/

			_projectionMatrix.copy( camera.projectionMatrix );
			const eyeSepHalf = cache.eyeSep / 2;
			const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
			const ymax = ( cache.near * Math.tan( DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;
			let xmin, xmax;

			// translate xOffset

			_eyeLeft.elements[ 12 ] = - eyeSepHalf;
			_eyeRight.elements[ 12 ] = eyeSepHalf;

			// for left eye

			xmin = - ymax * cache.aspect + eyeSepOnProjection;
			xmax = ymax * cache.aspect + eyeSepOnProjection;

			_projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
			_projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );

			this.cameraL.projectionMatrix.copy( _projectionMatrix );

			// for right eye

			xmin = - ymax * cache.aspect - eyeSepOnProjection;
			xmax = ymax * cache.aspect - eyeSepOnProjection;

			_projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
			_projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );

			this.cameraR.projectionMatrix.copy( _projectionMatrix );

		}

		this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
		this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );

	}

}

class Clock {

	constructor( autoStart = true ) {

		this.autoStart = autoStart;

		this.startTime = 0;
		this.oldTime = 0;
		this.elapsedTime = 0;

		this.running = false;

	}

	start() {

		this.startTime = now();

		this.oldTime = this.startTime;
		this.elapsedTime = 0;
		this.running = true;

	}

	stop() {

		this.getElapsedTime();
		this.running = false;
		this.autoStart = false;

	}

	getElapsedTime() {

		this.getDelta();
		return this.elapsedTime;

	}

	getDelta() {

		let diff = 0;

		if ( this.autoStart && ! this.running ) {

			this.start();
			return 0;

		}

		if ( this.running ) {

			const newTime = now();

			diff = ( newTime - this.oldTime ) / 1000;
			this.oldTime = newTime;

			this.elapsedTime += diff;

		}

		return diff;

	}

}

function now() {

	return ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732

}

const _position$1 = /*@__PURE__*/ new Vector3();
const _quaternion$1 = /*@__PURE__*/ new Quaternion();
const _scale$1 = /*@__PURE__*/ new Vector3();
const _orientation$1 = /*@__PURE__*/ new Vector3();

class AudioListener extends Object3D {

	constructor() {

		super();

		this.type = 'AudioListener';

		this.context = AudioContext.getContext();

		this.gain = this.context.createGain();
		this.gain.connect( this.context.destination );

		this.filter = null;

		this.timeDelta = 0;

		// private

		this._clock = new Clock();

	}

	getInput() {

		return this.gain;

	}

	removeFilter() {

		if ( this.filter !== null ) {

			this.gain.disconnect( this.filter );
			this.filter.disconnect( this.context.destination );
			this.gain.connect( this.context.destination );
			this.filter = null;

		}

		return this;

	}

	getFilter() {

		return this.filter;

	}

	setFilter( value ) {

		if ( this.filter !== null ) {

			this.gain.disconnect( this.filter );
			this.filter.disconnect( this.context.destination );

		} else {

			this.gain.disconnect( this.context.destination );

		}

		this.filter = value;
		this.gain.connect( this.filter );
		this.filter.connect( this.context.destination );

		return this;

	}

	getMasterVolume() {

		return this.gain.gain.value;

	}

	setMasterVolume( value ) {

		this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );

		return this;

	}

	up