<!-- AVATAR-FORGE · part 190 -->
turn;

	return {

		distance: distance,
		// What do we want? intersection point on the ray or on the segment??
		// point: raycaster.ray.at( distance ),
		point: _intersectPointOnSegment.clone().applyMatrix4( object.matrixWorld ),
		index: a,
		face: null,
		faceIndex: null,
		object: object

	};

}

const _start = /*@__PURE__*/ new Vector3();
const _end = /*@__PURE__*/ new Vector3();

class LineSegments extends Line {

	constructor( geometry, material ) {

		super( geometry, material );

		this.isLineSegments = true;

		this.type = 'LineSegments';

	}

	computeLineDistances() {

		const geometry = this.geometry;

		// we assume non-indexed geometry

		if ( geometry.index === null ) {

			const positionAttribute = geometry.attributes.position;
			const lineDistances = [];

			for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {

				_start.fromBufferAttribute( positionAttribute, i );
				_end.fromBufferAttribute( positionAttribute, i + 1 );

				lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
				lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );

			}

			geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );

		} else {

			console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );

		}

		return this;

	}

}

class LineLoop extends Line {

	constructor( geometry, material ) {

		super( geometry, material );

		this.isLineLoop = true;

		this.type = 'LineLoop';

	}

}

class PointsMaterial extends Material {

	constructor( parameters ) {

		super();

		this.isPointsMaterial = true;

		this.type = 'PointsMaterial';

		this.color = new Color( 0xffffff );

		this.map = null;

		this.alphaMap = null;

		this.size = 1;
		this.sizeAttenuation = true;

		this.fog = true;

		this.setValues( parameters );

	}

	copy( source ) {

		super.copy( source );

		this.color.copy( source.color );

		this.map = source.map;

		this.alphaMap = source.alphaMap;

		this.size = source.size;
		this.sizeAttenuation = source.sizeAttenuation;

		this.fog = source.fog;

		return this;

	}

}

const _inverseMatrix = /*@__PURE__*/ new Matrix4();
const _ray = /*@__PURE__*/ new Ray();
const _sphere = /*@__PURE__*/ new Sphere();
const _position$2 = /*@__PURE__*/ new Vector3();

class Points extends Object3D {

	constructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) {

		super();

		this.isPoints = true;

		this.type = 'Points';

		this.geometry = geometry;
		this.material = material;

		this.updateMorphTargets();

	}

	copy( source, recursive ) {

		super.copy( source, recursive );

		this.material = Array.isArray( source.material ) ? source.material.slice() : source.material;
		this.geometry = source.geometry;

		return this;

	}

	raycast( raycaster, intersects ) {

		const geometry = this.geometry;
		const matrixWorld = this.matrixWorld;
		const threshold = raycaster.params.Points.threshold;
		const drawRange = geometry.drawRange;

		// Checking boundingSphere distance to ray

		if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();

		_sphere.copy( geometry.boundingSphere );
		_sphere.applyMatrix4( matrixWorld );
		_sphere.radius += threshold;

		if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;

		//

		_inverseMatrix.copy( matrixWorld ).invert();
		_ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );

		const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
		const localThresholdSq = localThreshold * localThreshold;

		const index = geometry.index;
		const attributes = geometry.attributes;
		const positionAttribute = attributes.position;

		if ( index !== null ) {

			const start = Math.max( 0, drawRange.start );
			const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );

			for ( let i = start, il = end; i < il; i ++ ) {

				const a = index.getX( i );

				_position$2.fromBufferAttribute( positionAttribute, a );

				testPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this );

			}

		} else {

			const start = Math.max( 0, drawRange.start );
			const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );

			for ( let i = start, l = end; i < l; i ++ ) {

				_position$2.fromBufferAttribute( positionAttribute, i );

				testPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this );

			}

		}

	}

	updateMorphTargets() {

		const geometry = this.geometry;

		const morphAttributes = geometry.morphAttributes;
		const keys = Object.keys( morphAttributes );

		if ( keys.length > 0 ) {

			const morphAttribute = morphAttributes[ keys[ 0 ] ];

			if ( morphAttribute !== undefined ) {

				this.morphTargetInfluences = [];
				this.morphTargetDictionary = {};

				for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {

					const name = morphAttribute[ m