THE OLD ARCHIVE

The worlds we built, saved as code — each map in plain .md files,
no file over 5000 characters, until every map was saved.
The maps themselves are gone; their code stands here.

NEWWORLD

The new world — Soul Print Radio stood here. Map deleted 2026-10-15.
9 code files · 125 parts

SOLUV

The shared world — her tower world. Map deleted 2026-10-15.
48 code files · 669 parts

SAGA-SOLID

The hero monument world. Map deleted 2026-10-15.
8 code files · 224 parts

SAGA-STAGING

The world development laboratory. Map deleted 2026-10-15.
8 code files · 231 parts

SOLID CITY

The learning world, sealed 2026-10-14. Client and server halves together. Map deleted 2026-10-15.
503 code files · 3772 parts

RUBY

The practice map. Map deleted 2026-10-15.
4 code files · 146 parts

LIVE

The live world. Map deleted 2026-10-15.
8 code files · 229 parts

PLAYA

Playa's space. Map deleted 2026-10-15.
3 code files · 139 parts

PLAYASPACE

Playa 2.0's space. Map deleted 2026-10-15.
5 code files · 6 parts

SOLID BIG ISLAND — the game shell

The game shell only. Its music library (333 songs) still stands and serves.
1 code files · 4 parts

SOLIDIVISM

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
21 code files · 503 parts

SOLIDIVISM-STAGING

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
4 code files · 21 parts

SAGA

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
5 code files · 197 parts

SAGA2

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
17 code files · 228 parts

SAGA3

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
5 code files · 182 parts

RUBY-BACKUP

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
24 code files · 694 parts

CODERS100

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
6 code files · 154 parts

SOLID-PLAYTIME

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
3 code files · 203 parts

PROVOLTA

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
1 code files · 5 parts

AVATAR-FORGE

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
4 code files · 269 parts

SS

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
23 code files · 180 parts

SOLIDABILITY

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
1 code files · 122 parts

SOLIDABILITY-WORLD

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
20 code files · 181 parts

COMPASS

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
4 code files · 4 parts

HAWAIIAN-COMPASS

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
5 code files · 15 parts

HONEYCOMB-STAGING

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
2 code files · 13 parts

HONEYCOMB-TEST

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
2 code files · 14 parts

BUILD-FOR-AI

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
1 code files · 4 parts

PRESS-START

An old built world, still standing when this archive was made. Its code is saved here by the same rule.
4 code files · 2 parts

NEW1 — TEST 1 · THE LIVING DISTRICT

The first test: one district on a game map floor, citizens on the nerves with a house, a job and a schedule each, and the King's way in. Concluded and kept as built, 2026-10-15.
8 code files · 447 parts

NEW2 — TEST 2 · THE DISTRICT OF 800

The second test: 800 buildings, one architectural fashion, every face unique, merged to a handful of meshes. Kept as it is by the King's word, 2026-10-15.
7 code files · 443 parts

NEW3 — TEST 3 · THE RIVER'S JOURNEY

An investigation map: one river in five acts, from twin sources to the harbor bay, the 800 downtown inside its bend. Built 2026-10-15.
9 code files · 445 parts

NEW4 — TEST 4 · THE QUILT

An investigation map: every tile a form — twin rivers, the bend, canal city, the crossing, the waterfront. Built 2026-10-15.
9 code files · 445 parts

NEW5 — TEST 5 · THE BEND AT THE HEART

An investigation map: the downtown of 800 inside the river's curve, four countries beyond its bridges. Built 2026-10-15.
9 code files · 446 parts

NEW6 — TEST 6 · THE FIVE SHORES

An investigation map: five districts around one great lake, with a park island reached by a bridge. Built 2026-10-15.
9 code files · 445 parts

NEW7 — TEST 7 · THE WOVEN CITY

The seventh test: everything woven at the seams — tower blocks against house blocks, schools and city buildings intertwined, bus stops planted proper, a river through it all. Built 2026-10-15.
9 code files · 450 parts

NEW8 — EMBER CITY STRUCTURES

Playa 2.0’s own work for Ember City at /new8: the structures, bridges and plaza pieces and the modules.json that loads them — not King Playa’s core. Built 2026-10-15.
4 code files · 8 parts

PLAYA 2.0’S WORLD

Playa 2.0’s own world: the page, its style, its engine and every module it builds from (the three.js library left out). Not yet live as a map. Built 2026-10-15.
14 code files · 14 parts

THE LIFE DESIGN — FOR THE WOVEN CITY

Not a world: the design for bringing the weave to life — one clock, citizens, traffic, signals, buses, and the law of leaving and returning. Written 2026-10-15, before a line of it was built.
1 document · 2 parts