The worlds we built, saved as code — each map in plain .md files,
no file over 5000 characters, until every map was saved.
The maps themselves are gone; their code stands here.
The new world — Soul Print Radio stood here. Map deleted 2026-10-15.
9 code files · 125 parts
The shared world — her tower world. Map deleted 2026-10-15.
48 code files · 669 parts
The hero monument world. Map deleted 2026-10-15.
8 code files · 224 parts
The world development laboratory. Map deleted 2026-10-15.
8 code files · 231 parts
The learning world, sealed 2026-10-14. Client and server halves together. Map deleted 2026-10-15.
503 code files · 3772 parts
The practice map. Map deleted 2026-10-15.
4 code files · 146 parts
The live world. Map deleted 2026-10-15.
8 code files · 229 parts
Playa's space. Map deleted 2026-10-15.
3 code files · 139 parts
Playa 2.0's space. Map deleted 2026-10-15.
5 code files · 6 parts
The game shell only. Its music library (333 songs) still stands and serves.
1 code files · 4 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
21 code files · 503 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
4 code files · 21 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
5 code files · 197 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
17 code files · 228 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
5 code files · 182 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
24 code files · 694 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
6 code files · 154 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
3 code files · 203 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
1 code files · 5 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
4 code files · 269 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
23 code files · 180 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
1 code files · 122 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
20 code files · 181 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
4 code files · 4 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
5 code files · 15 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
2 code files · 13 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
2 code files · 14 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
1 code files · 4 parts
An old built world, still standing when this archive was made. Its code is saved here by the same rule.
4 code files · 2 parts
The first test: one district on a game map floor, citizens on the nerves with a house, a job and a schedule each, and the King's way in. Concluded and kept as built, 2026-10-15.
8 code files · 447 parts
The second test: 800 buildings, one architectural fashion, every face unique, merged to a handful of meshes. Kept as it is by the King's word, 2026-10-15.
7 code files · 443 parts
An investigation map: one river in five acts, from twin sources to the harbor bay, the 800 downtown inside its bend. Built 2026-10-15.
9 code files · 445 parts
An investigation map: every tile a form — twin rivers, the bend, canal city, the crossing, the waterfront. Built 2026-10-15.
9 code files · 445 parts
An investigation map: the downtown of 800 inside the river's curve, four countries beyond its bridges. Built 2026-10-15.
9 code files · 446 parts
An investigation map: five districts around one great lake, with a park island reached by a bridge. Built 2026-10-15.
9 code files · 445 parts
The seventh test: everything woven at the seams — tower blocks against house blocks, schools and city buildings intertwined, bus stops planted proper, a river through it all. Built 2026-10-15.
9 code files · 450 parts
Playa 2.0’s own work for Ember City at /new8: the structures, bridges and plaza pieces and the modules.json that loads them — not King Playa’s core. Built 2026-10-15.
4 code files · 8 parts
Playa 2.0’s own world: the page, its style, its engine and every module it builds from (the three.js library left out). Not yet live as a map. Built 2026-10-15.
14 code files · 14 parts
Not a world: the design for bringing the weave to life — one clock, citizens, traffic, signals, buses, and the law of leaving and returning. Written 2026-10-15, before a line of it was built.
1 document · 2 parts