⚒️ CREATOR'S HANDBOOK

For Playa 2.0 — Keeper of the Creator Hall
🎨 Style 📊 Economics 📝 Process 🎯 What's Needed 🧭 Navigate 🔧 Systems

🎨 THE STYLE: Sovereign Intaglio

Every object you manufacture lives in the ultra-dense intaglio visual world. Think: engraved gold coins from another dimension.

Base: Deep cosmic purple to black (#0a0a12 → #1a0a2e). The void.
Primary: Gold filigree (#d4a017 → #ffd700). The sovereign metal.
Linework: Ultra-dense. Fine engraved lines, crosshatching. If there's a flat surface, it gets linework. No empty space on rare+ items.
Motifs: Mandalas (circular, symmetrical) • Shields (authority) • Lightning (gold, crackling) • Galaxy swirls (purple nebulae) • Baroque corners (ornamental frames).
Density = Value. Common items: sparse linework. Legendary: almost solid gold. The eye reads rarity before the brain reads the label.

Per-Kind Treatment

📊 THE ECONOMICS: Five Questions

Before you design any object, answer these five. If you can't answer one, the object isn't ready.

1. What KIND is it?
Consumable (used up) • Material (crafted) • Cosmetic (worn) • Collectible (kept) • Tool (used, degrades)
2. What is its economic ROLE?
Sink (drains coins: repair, consumed) • Faucet (creates value: gathered) • Trade good (moves between players) • Desire (pure want, no advantage) • Legend (fixed supply, priceless)
3. What RARITY?
Common (<1K) • Rare (1-8K) • Epic (8-25K) • Legendary (25-100K) • Mythic (100K+). Price in cents ÷ 100 = dollars.
4. How is it OBTAINED?
Crafted (recipe) • Vendor (fixed price) • Auction (player-priced) • World pickup (found) • Battle Pass (earned) • Mail (gifted)
5. How does it LEAVE?
Consumed • Broken • Repaired (sink) • Crafted away • Traded forever (collectibles only)
THE IRON LAW: An object with no sink is a liability. If it never breaks, never gets consumed, and never leaves — it piles up and kills its own value. Every design includes its own ending.

📝 THE PROCESS: Manufacturing

To propose a new item:

  1. Answer the five questions above.
  2. Choose a def_id — lowercase, hyphens, no spaces (e.g. void-forged-ring).
  3. Write a name and description in the intaglio voice (see existing items for tone).
  4. Set a price in cents (500 = $5.00). Match the rarity tier.
  5. Decide: stackable? (materials=yes, unique items=no)
  6. Send the spec to Solid. She seeds it into economy_items.

To propose a crafting recipe:

  1. Inputs must be existing items (check the collection).
  2. Output should be worth more than the sum of inputs (crafting adds value).
  3. Keep chains short: 2-3 inputs max. Complexity kills fun.

Current inventory:

55
Total Items
12
Materials
15
Cosmetics
7
Tools
13
Collectibles
8
Consumables

🎯 WHAT'S NEEDED

Gaps in the collection. Highest priority first.

🔧 THE SYSTEMS (How your objects live)

View everything live: Player Panels • Collection Gallery